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Posted: Thu Dec 30, 2004 7:33 am
by Industry
Hi,

Does anyone know what sort of Scene Graph Myth 2 uses? Does it use the submeshes as some sort of Bounding Volumes?

Or since you can move the camera all over the mesh, does it treat the entire mesh as one big node?

Thanks,
Industry

Posted: Tue Jan 11, 2005 9:28 pm
by Industry
Okay, since no-one replied. And since the folks who have seen the source code can't reply without breaking the rules. I will blatantly conjecture. The Myth Engine renders everything in any submesh or portion of submesh that appears in the camera view. A sort of occlusion culling, if you can't see it, it doesn't get rendered.

Posted: Tue Jan 11, 2005 10:24 pm
by iron
you're da man Industry, you got it in one :) That's exactly how Myth does it.

Posted: Fri Jan 14, 2005 12:30 pm
by William Wallet
Is that why trees near the screen edge keep disappearing? Or rather, their shadows do?

Posted: Fri Jan 14, 2005 5:35 pm
by iron
Um ... probably. Can't say I've ever noticed it, but now I'm sure I'll see it all the time & it'll drive me crazy :0

Posted: Fri Jan 14, 2005 11:43 pm
by William Wallet
Hah! I just ruined the illusion for Iron! NEXT!

Posted: Mon Jan 17, 2005 6:23 pm
by mauglir
I bet things like that get more noticeable the higher your screen resolution.

Posted: Mon Jan 17, 2005 6:41 pm
by iron
that's it. From now on its 640x480 software mode for me.