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CRASH REPORT may 15

Posted: Tue May 15, 2012 12:01 pm
by downtown
2012-05-15 18:53:10
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce 8800 GT
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce 8800 GT/PCI/SSE2 | NVIDIA Corporation | OpenGL 3.3
Initialized for DirectSound3D using COM
INFO: set process affinity mask to 0x0000000f
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running Direct3D at 1280 x 1024
Starting mesh "Venice"...
Using 1.7.2 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00433e8a _get_rasterization_data_for_dialog + 0x0026 (myth2code\bitmap_dialogs\bitmap_dialogs.c:493)
1 0x0047e811 _restore_all_surfaces + 0x005f (myth2code\hardware\direct3d\utilities_d3d.c:1515)
2 0x0047eb07 _pause_D3D_window + 0x0019 (myth2code\hardware\direct3d\utilities_d3d.c:815)
3 0x004e22b5 _unpause_screen + 0x000b (myth2code\screen_windows.c:1022)
4 0x004e28e4 _pause_screen_data + 0x005c (myth2code\screen_windows.c:965)
5 0x004ec66a _set_windows_game_pause_state + 0x0076 (myth2code\shell_windows.c:714)
6 0x004ec8ca _MainWndProc@16 + 0x01c6 (myth2code\shell_windows.c:685)
7 0x004ec81f _handle_size_message + 0x0001 (myth2code\shell_windows.c:628)
8 0x76546d3a ? + 0x0000 (?:0)
9 0x76550d27 ? + 0x0000 (?:0)
10 0x7655794a ? + 0x0000 (?:0)
11 0x6180606d ? + 0x0000 (?:0)
12 0x765462fa ? + 0x0000 (?:0)
13 0x004ec185 _platform_specific_update + 0x003b (myth2code\shell_windows.c:313)
14 0x004a6623 _draw_dialogs_immediately + 0x000d (myth2code\main.c:695)
15 0x004d71d6 _progress_function + 0x002a (myth2code\progress_dialog.c:176)
16 0x004d7395 _update_map_loading_progress_dialog + 0x000b (myth2code\progress_dialog.c:342)
17 0x004c6def _initialize_myth_for_new_map + 0x0281 (myth2code\myth.c:503)
18 0x00515f9f __write_lk + 0x00e0 (write.c:180)
19 0x0051c350 __unlock_fhandle + 0x0001 (osfinfo.c:477)
20 0x00516129 __write + 0x0001 (commit.c:39)
21 0x00516297 __unlock + 0x0002 (mlock.c:347)
22 0x00538680 ? + 0x0000 (?:0)
23 0xffd92ae8 _action_list_action_proc + 0x66e868 (corelibrary\map_actions\action_list_action_proc.c:21)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- May 15 18.58.03 2012'

Re: CRASH REPORT may 15

Posted: Tue May 15, 2012 3:02 pm
by punkUser
This may be a known issue in the D3D path related to task switching (alt-tab, etc). You have a modern system though, so try using either the DirectX 10/11 renderer or the OpenGL renderer - they do not have the same problem.

Re: CRASH REPORT may 15

Posted: Tue May 15, 2012 5:30 pm
by Melekor
Thanks for the report. punkUser is right on, this is a known issue with D3D that happens when you alt-tab back into the game while the map loading progress bar is showing. It has been fixed already in the 1.8 betas actually. Since you're on windows 7 with a geforce 8800 GT though, there's no reason not to use OpenGL. It doesn't have this issue, and is also superior in many other ways.

Re: CRASH REPORT may 15

Posted: Tue May 15, 2012 7:08 pm
by GodzFire
Need to educate users to only use OGL and DX

Re: CRASH REPORT may 15

Posted: Tue May 15, 2012 10:33 pm
by Pyro
This user likely had a reason to switch to D3D. If you look at his old posts, he had reported issues while using DX. He was given information on how to possibly deal with some of that, but it seems he never replied back to answer if it worked out in the end.