An Axe to Grind T.E.
by Stoneheim Mapsmiths
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- Version:
- v1.0
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- File Size:
- 10.6 MB
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- Type:
- Team Netmaps
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- Author:
- Asmodian
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- Group:
- Stoneheim Mapsmiths
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- Rating:
-
- Downloads:
- 300
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- Created:
- 2025-07-30
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- Updated:
- 2025-07-30
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An Axe to Grind was originally created as part of The Seventh God total conversion created by Clem and Creation Games.
This version of An Axe to Grind has been edited and reworked for 2-team tournament use.
- 7 new meshes including Light, Dark, Trow, FG, Split Trow, and Split Light.
- Foliage has been modified
- Flag placements and amounts have been edited
- New starting positions for both teams
- Passability for terrain has been updated
- Camera has been zoomed out
- Modified Warlock unit called Warlock Elite on Trow mesh. Has a resistance to electricity damage. Mana regen is half way between regular warlock and warlock hero. Mana slightly cheaper as well.
Thank you to Clem and Creation Games for creating this map and so many other great plugins.
Produced by the Creation Games
Edited by Stoneheim Mapsmiths
Original Credits for The Seventh God
The v1.4 update to The Seventh God was primarily produced by Lothar and Ghost® to fix both some gameplay issues that were existing in the original release as well as to make TSG functional with the current generation of updates to the game of Myth2: Soulblighter. We appreciate the dedication these people have shown to what we originally created and adopt their updates as the current official version of The Seventh God
Credits
All of the following people were involved in the production of The Seventh God listed alphabetically.
Arc (aka Bryce Gunkel)
Artwork
Ares (aka Argyrios Saccopoulos)
Gameplay director, scripting, compiling, physics, flavors, story editing
BadThrall (aka Matt C)
Scripting
Clem (aka Rick Stufflebean)
Artistic director, colormaps, model texturing, pregames, scenery, website
Chad (aka Chad Jones)
Story
Cydonian (aka Bill Erickson)
Units, scenery, physics, flavor texts
Dozer (aka Stuart Malaske)
Colormaps, model texturing
Ghost (aka Thom Ling)
Scripting, Bug fixes, v1.1 Update
Giant (aka Scott Melanson)
Scenery
Killswitch (aka M. Sanders)
Model hexing help
Korgath (aka David Predina)
Vulthannis unit, effects
Milk Man (aka Cedric Williams)
Story Editing
Modest
Colormaps
Reddek (aka John Morris)
Scripting, physics, scenery, models
SiliconDream (aka Anton Mates)
Scripting, compiling, physics, flavor texts, special effects, story editing
Soma (aka Phillip Urlich)
Colormaps, models, model texturing
Synapsed (aka Chad Careswell)
Scripting, PC debugging
The Pope (aka Paul Schrier)
Models, scenery, model texturing
Glue the Moose Music Studios is responsible for the music and narration of The Seventh God. The team members are:
Keyboards: Nate Tschetter
Guitar: John DePatie
Strings: David Hughes
Vocals: William Rivera
Additional Percussion: Dave Anderson, Bobby Breton
Music Copyright Glue the Moose, Inc. 2001
Narrators
Gorlan: Tobias Korner
Jarl Werrand: Paul Lewis
Voices:
Male Voices: Cydonian
Female Voices: Robin Tarter
Special thanks to:
the Wolfpack order for dedicated beta testing
Vista Cartel for their fantastic tools and Take Two for having the confidence and interest in our abilities to feature TSG on the M2: Worlds CD on sale in a store near you.
Last but definately not least, all our beta testers! Without your help this project would not be as complete and enjoyable as it currently is. Thanks to all of you.
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