The Dark Kindred v2

by Jon God

Version 2 readme:

2026 update for MWC 2026.

Changes:

  • Fixed some graphical bugs
  • Tweaked map zoom
  • Added 2 team mesh, with all game types.

Port Readme:

This is a port of the TFL map “The Dark Kindred” by Badlands, for Myth TFL, ported to Myth 2. (Remember to use vTFL for the intended experience)

Credits: Jon God - Porting, clean up and detail textures. ZeroPipeline - Fort the updated map porting tool! IronDuke - Map porting tool

And of COURSE: Badlands - For making the original map Bungie - For making Myth!

Original Readme:

The Dark Kindred 20 July 1998 by Badlands

The dark fields of Ki'Shar Forge, scorched by the summer sun, flooded by autumn rain. The armies of the dark elves fight for the favor of the newly born elven prince, Si'Ala the Frigid, a still born child kept alive by the powers of the black mages. The victor rewarded with the eternal quest of discovering a cure for the princes evil curse.

The Dark Kindred is a map loosely based on the multiplayer map Rest in Pieces, with a completely new texture map and the addition of a giant marsh in the center. The enviornment is a dark autumn landscape, with fields of burned grass and wheat. A 4 starting position myth unit version, an Elven version, and a 9 player champion version are planned upon release.

Games: Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Territories, Capture the Flag, Flag Rally and Captures.

scenario I: Myth

trow journeyman beserks warriors fetch spiders souless wights

(4 starting locations)

secenario II: Elven

red mages white priests elf scouts giyenki captains wood trolls elven undead chaos wights

(4 starting locations)

secenario III: Champion

2 beserk heroes 4 warrior captains 1 dwarven hero 1 fetch 2 archer heroes 1 journeyman

(8 starting locations)