Vamance

by Haravikk of Project Magma

Features - Shadows and fog allow for great differences between light and dark meshes with Chimera fog around the water - Fairly uncommon unit selection with only single assassin or stampede targets - Bryce trees make incredible scenery with real forest passibility

Meshes - The Five Champions (4 teams light) - A 4 team mesh where each team has 1 Warlock Hero, 1 Archer Hero, 1 Dwarf Hero, 1 Beserk Hero and 1 Heron Guard Hero - The Clash of Champions (4 teams mixed) - The same as Five Champions except that two teams instead have 1 Myrkridia (small) hero, 1 Ghol Brute, 1 Fetch Hero, 1 bre'Unor Hero and 1 lightning resistant Stygian Knight (suffers only 10% damage) - The Dark Champions (4 teams dark) - The same as Five Champions except that ALL teams instead have 1 Myrkridia (small) hero, 1 Ghol Brute, 1 Fetch Hero, 1 bre'Unor Hero and 1 lightning resistant Stygian Knight (suffers only 10% damage) - A shining brilliance (4 teams light) - A four start mesh with forces that change with difficulty, on Timid there are sufficient forces for 1 or 2 players, on Legendary there are enough for 3 or 4 players - An uncertain air (4 teams mixed) - Same as Shining Brilliance except that two teams use dark units - A perpetual shadow (4 teams dark) - A fully dark variant of Shining Brilliance

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