<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Tain recently added downloads</title>
    <link>http://totalcodex.net:12024/</link>
    <description>These are the 15 Myth downloads most recently added to The Tain</description>
    <pubDate>Sat Aug 28 10:09:30 -0600 2010</pubDate>
    <item>
      <title>Mud River Market Defence B7</title>
      <link>http://totalcodex.net:12024/items/show/1816</link>
      <description>&lt;p&gt;Defend the Mud River Market! if all the villagers die you will lose. a beautiful map by Amos, Angus, and Creation&lt;/p&gt;

&lt;p&gt;I used the slave unit from Creation's TSG and Cydonian's Boncuar unit from Homeland II. and Bungie's Fenris and Iron Duke's myrmidon.&lt;/p&gt;

&lt;p&gt;Fixed Broken Waves.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1816</guid>
      <pubDate>Sat Aug 28 10:09:30 -0600 2010</pubDate>
    </item>
    <item>
      <title>19th Hole Solo b7</title>
      <link>http://totalcodex.net:12024/items/show/1815</link>
      <description>&lt;p&gt;This is an action filled coop on Rohan's 19th hole. You must defend the Barons and Peasants around the Inn, If all the Peasants and Barons die you will lose.&lt;/p&gt;

&lt;p&gt;I used Iron Dukes Myrmidon and Bungies fenris&lt;/p&gt;

&lt;p&gt;Fixed Broken Waves.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1815</guid>
      <pubDate>Sat Aug 28 10:09:24 -0600 2010</pubDate>
    </item>
    <item>
      <title>Dun Caric Teams</title>
      <link>http://totalcodex.net:12024/items/show/1814</link>
      <description>&lt;p&gt;2 team version of Dun Caric
by Limp and HMP
-5 different meshes: Light, Dark, Trow, Shadow, and Epoch&lt;/p&gt;

&lt;p&gt;Original Version by Badlands
http://tain.totalcodex.net/items/show/dun-caric&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1814</guid>
      <pubDate>Sun Aug 15 01:28:21 -0600 2010</pubDate>
    </item>
    <item>
      <title>The Four Leaved Fen Tournament Edition 2010</title>
      <link>http://totalcodex.net:12024/items/show/1810</link>
      <description>&lt;p&gt;version 1.1 update: fixed the single player stygs&lt;/p&gt;

&lt;p&gt;Tournament Edition 2010
by HMP and Limp
-unit changes
-Addition of 2 meshes
-raised camera height
-flag changes&lt;/p&gt;

&lt;p&gt;Original by Soma&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;A small multiplayer map, features 2 and 4 starting locations.
Choose your favorite version and have fun! :)
Many thanks for your time.
Soma&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1810</guid>
      <pubDate>Fri Aug 13 17:30:40 -0600 2010</pubDate>
    </item>
    <item>
      <title>A Broken Arrow Tournament Edition 2010</title>
      <link>http://totalcodex.net:12024/items/show/1811</link>
      <description>&lt;p&gt;A Broken Arrow modified for MWC 2010
by HMP and Limp
-Changes to units on light and dark
-added a shadow mesh
-changes to flags&lt;/p&gt;

&lt;p&gt;Original Version by Elijah&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;"...In the lands between the dreadful lands of the Gjol and the Cloudspine, there is a lush valley with spectacular rivers and beautiful scenery. Our armies have entered such a valley..."
Broken Arrow was designed to achieve three things:
To have an awesome colormap.
To have one of the best multiplayer designs ever created.
To be FUN.
Although you may disagree, I believe we have achieved all three of those aspirations with this map, please download it to find out for yourself :-)
Includes two 2 team meshes, three 6 team meshes.Every mesh has every gametype availible.For specific unitsets please read the included Read Me...Enjoy! - Elijah&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1811</guid>
      <pubDate>Mon Aug 09 21:19:05 -0600 2010</pubDate>
    </item>
    <item>
      <title>The Mjolnir Project Tagset</title>
      <link>http://totalcodex.net:12024/items/show/1808</link>
      <description>&lt;p&gt;The Mjolnir Project is my own vision of Marathon in the Myth engine. It was created with the intent to mimic the behaviors and aesthetics of Marathon more closely than any other Marathon-related project that has been released to date.&lt;/p&gt;

&lt;p&gt;This isn't just the SitH tagset with a few tweaks - this is a complete overhaul of everything you can think of. The entire health/damage system was changed to model the attributes in Marathon as exactingly as possible. &lt;/p&gt;

&lt;p&gt;Aside from the many, many fixes, there is another aspect that sets this project apart from the others - A buttload of new weapons, enemies, and friendlies to play with! Every marine is able to pick up dropped weapons, and can hold up to 9. Dying enemies can drop weapons and health cannisters randomly, and dead bodies can be blown up to yield more undiscovered booty! &lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Uploads/%20User%20Uploads/ooga%a7ooga's%20Uploads/%20here/weapons.bmp" alt="weapons"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;New weapons include:&lt;/strong&gt; &lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Pfhor Shockstaff&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Railgun from EVIL&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Nuke Gun from EVIL&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The MASER from Rubicon&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Disintegrator from Rubicon&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Carpet Mortar from Rubicon&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Uploads/%20User%20Uploads/ooga%a7ooga's%20Uploads/%20here/units%20marine.bmp" alt="marines"/&gt;
&lt;img src="http://hl.udogs.net/files/Uploads/%20User%20Uploads/ooga%a7ooga's%20Uploads/%20here/units%20human.bmp" alt="humans"/&gt;
&lt;img src="http://hl.udogs.net/files/Uploads/%20User%20Uploads/ooga%a7ooga's%20Uploads/%20here/units%20pfhor.bmp" alt="pfhor"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;New enemies include:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Sigma Fighters&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Sigma Hunters&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Sigma Troopers&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Chamberlain&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Thinkers&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Juggernauts&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Enforcers&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Drones&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Assault Rifle BoBs&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Cleanroom BoBs&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Rubicon Maser BoBs&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;EVIL Cydrones&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;I planned to release the tagset along with the mapset i'm working on, but i'll need some dedicated testers to help me get the balance right. If this sounds like something you'd be interested in, go ahead and drop me a line at oogaboogan@yahoo.com, and we'll setup weekly playtimes that work for everyone. &lt;/p&gt;

&lt;p&gt;A huge thanks goes out to LegacyTyphoon and Forrest of Bungie.org, who were instrumental in the development of this project.&lt;/p&gt;

&lt;p&gt;Coming soon: Mjolnir Map Pack &amp;amp; Mjolnir Custom Interface&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1808</guid>
      <pubDate>Tue Aug 03 09:13:28 -0600 2010</pubDate>
    </item>
    <item>
      <title>Blue &amp; Grey - Ammo Depot</title>
      <link>http://totalcodex.net:12024/items/show/1800</link>
      <description>&lt;p&gt;I made this a few years ago... so it's probably about time to upload it here.&lt;/p&gt;

&lt;p&gt;This is a huge 2-team map for B&amp;amp;G. It has a ton of units, big hills and forts, and reinforcements. Typically the games are very long unless you turn off reinforcements by changing the difficulty, in which case its just long.&lt;/p&gt;

&lt;p&gt;This map requires the B&amp;amp;G tagset from Project Magma.&lt;/p&gt;

&lt;p&gt;-Update to version 1.3 mainly to raise the camera height&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1800</guid>
      <pubDate>Sun Jul 25 17:53:48 -0600 2010</pubDate>
    </item>
    <item>
      <title>Blue &amp; Grey - Battleground</title>
      <link>http://totalcodex.net:12024/items/show/1799</link>
      <description>&lt;p&gt;Another map I finished working on a long long time ago that I have never bothered to submit here. Until now.&lt;/p&gt;

&lt;p&gt;Same idea as Ammo Depot, but on a completely different map.&lt;/p&gt;

&lt;p&gt;-Updated to v1.0 mainly to raise the camera height.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1799</guid>
      <pubDate>Sun Jul 25 17:53:18 -0600 2010</pubDate>
    </item>
    <item>
      <title>Shattered Earth T.E.</title>
      <link>http://totalcodex.net:12024/items/show/1736</link>
      <description>&lt;p&gt;Tournament edition of one of Clem's neatest maps that fell by the wayside. With permission, all new unitsets on a large canyon map.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1736</guid>
      <pubDate>Sun Jul 11 14:58:20 -0600 2010</pubDate>
    </item>
    <item>
      <title>The Fall of Naugrimin 3</title>
      <link>http://totalcodex.net:12024/items/show/1806</link>
      <description>&lt;p&gt;Everything should be fixed in this update of Ernie's Fall of Naugrimin!! Play as Fang Grinder and his ghol hoard and destroy a dwarven outpost!&lt;/p&gt;

&lt;p&gt;More Enemies!&lt;/p&gt;

&lt;p&gt;More Action!&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1806</guid>
      <pubDate>Tue Jul 06 22:28:50 -0600 2010</pubDate>
    </item>
    <item>
      <title>Chisel</title>
      <link>http://totalcodex.net:12024/items/show/1805</link>
      <description>&lt;p&gt;A Myth III tool that converts meshwork files into model files ready for import into Ballistic.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1805</guid>
      <pubDate>Sat Jul 03 19:01:00 -0600 2010</pubDate>
    </item>
    <item>
      <title>Stamp</title>
      <link>http://totalcodex.net:12024/items/show/1804</link>
      <description>&lt;p&gt;A tool for fixing Myth 3 decal files.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1804</guid>
      <pubDate>Sat Jul 03 19:00:53 -0600 2010</pubDate>
    </item>
    <item>
      <title>Myth1Soulblighter v1.1</title>
      <link>http://totalcodex.net:12024/items/show/1802</link>
      <description>&lt;p&gt;&lt;strong&gt;Notes&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;(P.S. I have found I messed up with the original version of this, and the dwarf throwing distance. I was going to replace this version on the Tain, but instead, I realized that the original version stays pretty hard, while this version is much easier, so I am leaving the original version up. LINK: http://tain.totalcodex.net/items/show/myth1soulblighter)&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Some people like Myth 1, some people like Myth 2, I don't really care to elaborate on why.&lt;/p&gt;

&lt;p&gt;Since you can play all of Myth 1 in Myth 2 via Magma's The Fallen Levels, along with a true Myth 1 experience via vTFL/TFL Interface/TFL options. I thought that it would be nice to be able to play the Myth 1 levels with the Myth 2 units, with Myth 2 style physics, archers and all.&lt;/p&gt;

&lt;p&gt;I know this will probably make the levels a lot easier, and many 'hardcore' Mythers will look down on this. But I know that people have complained trying to play the Fallen levels after getting used to Myth 2, then going back to Myth 2, and so on. This is for all those people, not people that want an authentic Myth 1 experience.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Installation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Put the file, "Myth 1 Soulblighter" in your plugins folder, along with Magma's "The Fallen Levels v2" which can be found at the tain, via this link:&lt;/p&gt;

&lt;p&gt;http://tain.totalcodex.net/items/show/the-fallen-levels-v2&lt;/p&gt;

&lt;p&gt;Then start a new game, or a multiplayer coop, go to the plugins screen and activate both plugins, and start a level.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Bungie - For making Myth 1 and Myth 2, and giving us great creation tools.
Project Magma - For keeping myth alive after 11 years, and doing so much for Myth.
Mariusnet - For giving us a place to play.
ThreeTigerSilverWind - For the Idea
Pyro - For the help when I needed it.
Jon God - For making this, and fixing all the bugs so far.
Steel Axe, LegacyThypoon and ThreeTigerSilverWind - Testing&lt;/p&gt;

&lt;p&gt;Thanks and Enjoy!&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1802</guid>
      <pubDate>Sat Jul 03 18:59:44 -0600 2010</pubDate>
    </item>
    <item>
      <title>Imps at the Door! 1.1</title>
      <link>http://totalcodex.net:12024/items/show/1801</link>
      <description>&lt;p&gt;A quick fix from 1.0, A patrol of Warriors caused enemeis to gather at a section of wall.&lt;/p&gt;

&lt;p&gt;Some Nobility Has angered a Hoard of Imps and goblins.&lt;/p&gt;

&lt;p&gt;You must keep two of the three barons alive and survive the infestation to win!&lt;/p&gt;

&lt;p&gt;Taunt near a baron with the HERO to control him and his guards.&lt;/p&gt;

&lt;p&gt;If said HERO dies , any uncontrollable units will remain uncontrollable for the game.&lt;/p&gt;

&lt;p&gt;I used Mormith's awesome Imp and Chuckler units from Slay it Aint SO also Creation's groovy Dwarf Axe and Orcan from TSG. &lt;/p&gt;

&lt;p&gt;im still working on the gameplay and objectives but it offers some messy fun at the moment.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1801</guid>
      <pubDate>Sat Jul 03 18:59:15 -0600 2010</pubDate>
    </item>
    <item>
      <title>Blue &amp; Grey - Rappahannock</title>
      <link>http://totalcodex.net:12024/items/show/1798</link>
      <description>&lt;p&gt;My third B&amp;amp;G map, this one only finished about a year ago!&lt;/p&gt;

&lt;p&gt;Same idea as the first two, but much bigger, better, and nicer looking.&lt;/p&gt;

&lt;p&gt;note: if you were one of the first 2 persons to download this, re download this! I fixed something in it, sorry. - 6:47 pst 28 June 2010&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1798</guid>
      <pubDate>Mon Jun 28 18:29:05 -0600 2010</pubDate>
    </item>
  </channel>
</rss>
