Search found 15 matches
- Wed May 26, 2004 10:32 am
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 66301
- Tue May 25, 2004 11:40 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 66301
sectus ur wrong. u dont play enough ive never heard about u. And just because *you* haven't heard of me that means I haven't played Myth a lot? I see no need to comment this any further. Sectus, I'm not a programmer, and apparently you are, so I'm surprised you don't understand how these things can...
- Mon May 24, 2004 8:50 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 66301
- Mon May 24, 2004 9:51 am
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 66301
It's almost impossible to say because game play isn't neatly confined to a single function some where(or even just a few hundred lines in one place for that matter). What I can say is when playing the game it feels very much like 1.3 to me. Some of the lack of documentation in the readme is because...
- Sun May 23, 2004 11:22 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 66301
- Fri May 21, 2004 2:38 am
- Forum: General Discussion
- Topic: Future of development on myth 1/2/3 - The sequel
- Replies: 16
- Views: 6828
Actually you put your local file mods into a plugin file and then you can turn the plugin off and on while in game. Though it does have some limitations but mostly inguard to changing things like the interface and stuff while a game isn't actually in progress. Yeah, I know. But this was a mod which...
- Thu May 20, 2004 9:05 pm
- Forum: General Discussion
- Topic: Future of development on myth 1/2/3 - The sequel
- Replies: 16
- Views: 6828
I must say I've learned some things here, and don't have to state some things I would have replied to earlier on in the PMnet thread part of this. The only thing I'd like to address still....which has partially been covered already, is the talk about releasing multiple mods that thoroughly took adv...
- Thu May 20, 2004 3:06 am
- Forum: General Discussion
- Topic: Future of development on myth 1/2/3 - The sequel
- Replies: 16
- Views: 6828
Thanks for the reply, I'm always looking for more pieces to solve this puzzle. I think the thing which is most difficult with trying to get to understand this whole situation isn't the lack of people telling the truth, it's the amount of people lying. For instance, I'm having a hard time believing ...
- Wed May 19, 2004 6:06 pm
- Forum: General Discussion
- Topic: Future of development on myth 1/2/3 - The sequel
- Replies: 16
- Views: 6828
Well, it's not that I wanted the thread continued necessarily, but rather I wanted to let you know that if you wanted to continue this discussion you should post here at magma.net where the fear of thread locking is next to non-existant. Anyway, while some of your posts have expressed some strong o...
- Wed May 19, 2004 5:16 pm
- Forum: General Discussion
- Topic: Future of development on myth 1/2/3 - The sequel
- Replies: 16
- Views: 6828
- Wed May 19, 2004 4:45 pm
- Forum: General Discussion
- Topic: A few ideas for a future patch...
- Replies: 10
- Views: 4322
- Mon May 17, 2004 5:05 pm
- Forum: General Discussion
- Topic: A few ideas for a future patch...
- Replies: 10
- Views: 4322
Good ideas, but unfortunately those are all on a per-level basis...which means editing tags within myth, editing mesh tags (very large dl for an update on these) to add in the script line required for a 'Suicide' is illogical...it would be 50 or 60 megs to dl the patch rather than the large 16 it i...
- Mon May 17, 2004 11:04 am
- Forum: General Discussion
- Topic: A few ideas for a future patch...
- Replies: 10
- Views: 4322
- Sun May 16, 2004 8:17 pm
- Forum: General Discussion
- Topic: A few ideas for a future patch...
- Replies: 10
- Views: 4322
After playing some more coop I realized there's a few minor things which would be really neat to have. Most of these should be very easy to implement as well. -A suicide button for the host. There's times I start a coop game on Legendary but something bad happens early, like a dwarf accidently kill...
- Fri May 07, 2004 8:10 pm
- Forum: General Discussion
- Topic: Game score idea
- Replies: 2
- Views: 1891
I'm a very big fan of the Myth series, but to be honest I haven't really played it all that much recently. I've played all the levels and completed almost all of them on Legendary. I've never been that much fan of the multiplayer modes in the game, they're fun and all, but I was never hooked on it ...