While talking with my fellow Idiotsâ„¢ buddies,
We started wondering what actually made undead units vulnerable to healing.
I figured its the healing fraction set to 0.000, yet, there is a flag in monster flags that says "is undead" What is this? In myth it clearly says that healing kills undead units instead of giving them health.
I was wondering if it was a "feature" removed with 1.4 / 1.5 because it was useless.
My other question is about deceiver charm spell that doesnt affect undead units. Where does one set the option so that you can or cant be charmed?
Undead units...
As far as I know undead units have health reduced from healing...it still was in 1.5.1 as far as I recall. If its set to 0.0 then nothing will happen...as far as I know its the one and only reason to make units as "undead".
The charmed featured are on the map themselves. Basically we add the unit to the monster script with all possible team #s so any unit with a 0 and a 1 can be charmed. Just add it as another team unit and you dont need to place the unit (look at any map that allows D to turn units, itll have "fetch0" and a "fetch1" even though there are no "fetch1" on map).
The charmed featured are on the map themselves. Basically we add the unit to the monster script with all possible team #s so any unit with a 0 and a 1 can be charmed. Just add it as another team unit and you dont need to place the unit (look at any map that allows D to turn units, itll have "fetch0" and a "fetch1" even though there are no "fetch1" on map).
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The undead flag, as far as I can recall, did nothing. It was always the 0 healing fraction that caused them to die.
I believe Bungie put the undead flag there in order to trigger the (also unused) "Attack Order vs Undead" and "Caused Death of Enemy Undead" monster sounds. Edit: actually "Caused Death of Enemy Undead" is used.
As Road said, the charmed spell works only on units that exist on the mesh as belonging to your team as well as the enemy's. If you open Relic in Loathing, you'll see that there's an entry on team zero for small krids, fetch and maul but not for soulless, large krids or mandrake plants.
Edited By iron on 1113450804
I believe Bungie put the undead flag there in order to trigger the (also unused) "Attack Order vs Undead" and "Caused Death of Enemy Undead" monster sounds. Edit: actually "Caused Death of Enemy Undead" is used.
As Road said, the charmed spell works only on units that exist on the mesh as belonging to your team as well as the enemy's. If you open Relic in Loathing, you'll see that there's an entry on team zero for small krids, fetch and maul but not for soulless, large krids or mandrake plants.
Edited By iron on 1113450804
i think that the units to be made susceptible to charming must be susceptible to confusion damage type as well.
no, there are no attacks that work vs undead only. there are giant vs normal sized attacks (which is why trow punch forest giants, krid giants and each other but kick everything else).
no, there are no attacks that work vs undead only. there are giant vs normal sized attacks (which is why trow punch forest giants, krid giants and each other but kick everything else).
*toot*