What color is Maeldun's cloak? - In your opinion
Oh don't worry Industry, I knew what Zeph meant. I actually have the unit in that cyan and green you see there. But thought of making it pink for humor. The unit will be color changable, but I just wanted some input on what colors people imagine Maeldun in.
Floyd, yes I do wish to use a different mesh for Fallen Heroes... and there is still a lot of things I haven't implemented to the plugin that will be there. It was going to be a total conversion for the Shiver map... but well things change. I do plan on adding artifacts. I will take a look at your plug and see what ideas stirr up in my mind. I plan on having two versions of this plugin. Dark and Light. So you can play with the Fallen against the Light or play with the Nine against the Dark. Beta 7c is but a taste of what is to come... ::evil laughter::
Floyd, yes I do wish to use a different mesh for Fallen Heroes... and there is still a lot of things I haven't implemented to the plugin that will be there. It was going to be a total conversion for the Shiver map... but well things change. I do plan on adding artifacts. I will take a look at your plug and see what ideas stirr up in my mind. I plan on having two versions of this plugin. Dark and Light. So you can play with the Fallen against the Light or play with the Nine against the Dark. Beta 7c is but a taste of what is to come... ::evil laughter::
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"There isn't any such program".. i think i read not for MACPyro wrote:Waiting for my unit? Well is your plug a conversion type? Or do you already have all the other parts of your plug ready for the exception of these units you are waiting for?Soulytfs_1 wrote:Funny thing is im waiting on ur unit, and 2 other people's units so after that ill talk to u about scrip thank u.
Red and blue, mb not, but the idea of longer sleave's is good one try it. \
Were can i get amber?
PC xp
About Amber for the PC... didn't you already ask that? There isn't any such program... at least not yet. If you didn't know about my unit and the ones you are waiting for, what would you have used?
because the code got lost or something like that.
Well i got my map ready and most of my units,just missing 2 or 3 depends if im going to use Alric Avatar unit from TFL as Murgen , because ur making Maeldun and some one els is making Cu Rio i also heard that there is some one els also working on a Avatar and that it will be Murgen.This all is from a relybile source.
I have got my map planned out! Just need to place all in map, which i'm doing.
Do i have all the other parts,well (Units like Alric sword) and (Bahlor),... so thats a yes, would like to know what will Mealdun be able to do...
Does that anser your question Pyro.
O and it is some what of a conversion, just more of a brand new map(3maps in one big map) and it works fine, killed some coops but i dont know how to script so they are zombie's.hehe
Very very very cool stuff Pyro!Pyro wrote:Click here for free Maeldun Samples.
I have a theory that the Maeldun unit could be a mini boss in Mazzarin's Demise 6 (that's if they make a new one). If you want it to be, you could post it into the Topic "Mazzarin's Demise 6". Also in that post are my suggestions for Mazz's Demise 6.
Horus â„¢ wrote:Oh please dear Gods of all that is holy and unholy not Mazz VI!!
lol... Horus
Souly, although there isn't an Amber for PC there is a program that you could use. Its the closest there is to Amber but it is still far from it. I speak of Tahoe. And for your information its spelled "Cu Roi" not "Cu Rio". :p
Lugas, as for Mazz 6... I doubt they will want to use my Maeldun unit when they have so many different types of units of their own. I don't think they will make a Mazz 6 unless something big changes like... a new patch that expands on the limits of the Myth engine. And even if they were to do such an update (which would only be optional) they might want to work on other projects instead of just recreating Mazzarin's Demise yet again. But if they do... however unlikely... I'm sure I'll be downloading it.
Ha.. don't worry I won't give him a lightning attack... there are plenty of those in Myth... Balor's lightning... Rabican's lightning... Alric's Balmung... fetch... etc.Zeph wrote:I have another question, what would be Maeldun's spell?
Somekind of different and cool popcorn attack?
Please no lightning, there's enough lightning in myth
I am still brainstorming what attack to give him... for sure he will have a melee attack. But I don't want to give him the same Dispersal Dream that shades and Alric all have. I will conjure up something... I already have ideas but some are not standard attacks... some ideas are scripted attacks... once I know I'll let you all know... or just have it uploaded instead.
Gleep wrote:Maeldun's spells:
magic missile
teleport
fire fountain or inferno
What does magic missile and fire fountain/inferno do, Gleep?
I have plans to give Maeldun at least two special attacks. One that does damage... which I still haven't decided what type and how... and the other a special attack that is useful at times but doesn't do real damage.
Teleportation is easy... but I don't think I will use it for Maeldun. I mean look at Alric in TFL... he used Teleportation but it isn't an attack you get to use.
Teleport-used for escape, makes the unit good for hit and runs.
Magic missile is a long range spell that tracks target, similar to Shiver's whisper dream.
Inferno is a path of fire that shoots from unit, covering ground in flame and burning all in its path.
Fire fountain is either a flame that burns for awhile on target or a fire that shoots small fireballs from it that can track or shoot about randomly.
Magic missile is a long range spell that tracks target, similar to Shiver's whisper dream.
Inferno is a path of fire that shoots from unit, covering ground in flame and burning all in its path.
Fire fountain is either a flame that burns for awhile on target or a fire that shoots small fireballs from it that can track or shoot about randomly.