Projectile debris - Part 3

Talk about anything here.
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Taskman
Posts: 60
Joined: Sat Apr 17, 2004 7:58 am
Location: Mantova, Italy
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Post by Taskman »

I'd just like to point out again that I haven't fixed the bug affecting the crater big sequence yet, and thus have released a copy of the "bre' Unor (v02)" collection on my site, hoping that someone can help.

Give it a try, yer demnit! :-)

http://sixtyfive.illusionfxnet.com/products/breUnor_v02/
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GHOST®
Posts: 673
Joined: Sat Mar 20, 2004 12:19 am
Location: MiChIgAn
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Post by GHOST® »

Taskman wrote:I'd just like to point out again that I haven't fixed the bug affecting the crater big sequence yet, and thus have released a copy of the "bre' Unor (v02)" collection on my site, hoping that someone can help.

Give it a try, yer demnit! :-)

http://sixtyfive.illusionfxnet.com/products/breUnor_v02/
[color=DFC99B]::does a search on his PC for WinAmber::

::results still come up negative::

::shakes head wishing he could help further::

Sorry man, my hands are tied at this point, Tahoe use I keep to a minimum as its sooo tedious, as well as I am sure it would show me nothing that might resolve your problem here. :o([/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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