MAP connectors... only one per mesh?

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Point
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Joined: Mon Mar 22, 2004 12:58 pm

MAP connectors... only one per mesh?

Post by Point »

as far as i know there is only one map connector available per mesh anyone know a way around this?

ie having connector in amber have 3 or four frames etc..
if one does not learn from the failings of the past they are likely to suffer its return.
A-Red
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Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

I suppose you could try scenery that looks like a connector.
Graydon
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Post by Graydon »

I begged for this one one Point. Myrd actually looked into it, but there's no way about it. Your best bet for another scenery type is to actually use 3d models. The limits for # per mesh was increased alot so it's more feasible than it was with 1.3--->1.5, but it's still not connectors.
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Point
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Joined: Mon Mar 22, 2004 12:58 pm

connectors

Post by Point »

just an fyi connecters seem to be sized to divide evenly into 256 length and width... use transparent color for background with a one pixel background color boarder between separator color min... set as texture in amber... and away you go...


example 32x32 works well... so does 128x128
if one does not learn from the failings of the past they are likely to suffer its return.
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