I've noticed lots of pathfinding problems since adopting 1.5. Mainly tr0 dancing in circles during melee fights, and assorted melee running around the outside of the fight. I've also see weird things during a 1v1 melee fight, where if you click on a passing melee, the unit doesn't immediately target it but seems to take an indirect path to the targe. Anybody else experienced these things?
First I've heard it mentioned here Jeng. If you've got any films that show this, please upload on the bug tracker or email to iron(at)projectmagma.net.