Is there any easier way...
Is there any easier way...
...to remove scripting/MAs from a map then just deleting them one-by-one in Loathing? The reason I ask is because I'm about to start working on adding the multiplayer (2t & ffa) meshes for my plugin and when I duplicate one of the solo meshes in fear to turn into a multi mesh, I dont want to sit there and click-delete-click-delete-click- you get the idea.
edit: Also, now that I'm here- I forgot how to make mesh names in different colors (how mesh titles appear inside of Myth). I knew how to do this a long time ago, but I cannot remember how to do it now, heh.
thanks
edit: Also, now that I'm here- I forgot how to make mesh names in different colors (how mesh titles appear inside of Myth). I knew how to do this a long time ago, but I cannot remember how to do it now, heh.
thanks
I highlight all the scripting and then delete.... or import a blank text file to overwrite the current scripting.
As for the colors it deals with the number in the front of the mesh. Each set of hundreds have their own color. The only one I remember is 300s being a darkish red. I think the 200s is a green maybe.
200 Mesh 0 = Mesh 0 (in green text)
300 Mesh 1 = Mesh 1 (in red text)
etc
As for the colors it deals with the number in the front of the mesh. Each set of hundreds have their own color. The only one I remember is 300s being a darkish red. I think the 200s is a green maybe.
200 Mesh 0 = Mesh 0 (in green text)
300 Mesh 1 = Mesh 1 (in red text)
etc
errr.... Loathing doesnt recognize text files for me. Does it have to be in any particular format? I exported the existing MAs as a text (txt) file, cleared out all the stuff in that doc, then saved in same format. When I try to import that file in loathing, it was greyed out so that I couldnt use it.
I am too lazy to look for it, but there's a topic in these forums somewhere that spells out the colors, which I posted to with the contents of a brief article/explanation on this topic from the myth graveyard (http://mythgraveyard.mything.org).Pyro wrote:I highlight all the scripting and then delete.... or import a blank text file to overwrite the current scripting.
As for the colors it deals with the number in the front of the mesh. Each set of hundreds have their own color. The only one I remember is 300s being a darkish red. I think the 200s is a green maybe.
200 Mesh 0 = Mesh 0 (in green text)
300 Mesh 1 = Mesh 1 (in red text)
etc
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- TarousZars
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Could always use something like this. http://tain.totalcodex.net/items/show/mythtypechanger