Plugin Pictures

A forum for discussing map making ideas and problems for the Myth series.
Lugas
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Plugin Pictures

Post by Lugas »

I have several "noob" questions for you people to answer:

I have made a solo campaign...in Fear, do I want to build "Plug-in" file?

Also, below is a picture of the plugin builder in Fear. For a solo campaign, I don't want any of those boxes ticked? (I know that it won't work with vTFL)
Image
And...Plugin Pictures. Woohoo! I've noticed an "Import --> Plugin Icon". Do I have to build my plugin immediately after importing an icon. (ie. don't leave Fear inbetween importing icon and building plugin?)

Also, how big should plugin icons be?

Edit: Added picture.
Click on the picture below for my Myth 2 scenario.
Image
Eddaweaver
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Re: Plugin Pictures

Post by Eddaweaver »

Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.
vinylrake
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Re: Plugin Pictures

Post by vinylrake »

Eddaweaver wrote:Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.
What is a 'plugin icon'? The dimensions sound closer to the 'pre-game image' (377 pixels wide by 190 tall) than an 'icon', is this something in a newer version of Fear or is this not a SoulBlighter map? (Not being a smartass, I've really never heard of a 'plugin icon' before, and the process you describe for setting one, and the dimensions aren't anything I am familiar with)
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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ozone
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Post by ozone »

THIS

Image


is a PLUGIN ICON.

note: view image to see full size.
do it.
vinylrake
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Post by vinylrake »

ozone wrote:THIS

is a PLUGIN ICON.

note: view image to see full size.
Apparently I have lost my mind, because I have those in several plugins I made and I remember adding them through some odd 'copy template image into local.subfolder then create image is PS export as 240 bitmap then use Amber to import (replace) the template image, etc' and I completely forgot they were called 'plugin icon's.

sorry for my confusion.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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Pyro
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Post by Pyro »

Well I call it a plugin picture since when I think of an icon I imagine the actual plugin's icon. What I do to edit that is hold Shift when I open Fear... go to Collections and duplicate the "internal default plugin pic" tag and replace the default one. Just make sure you remove the "copy" part of the name when duplicating it. Then it will show up in your local folder under collections. Since I am a PC user I open Tahoe (Amber for Mac users) and replace the image and color table with the ones I want.
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ozone
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Post by ozone »

vinylrake wrote:
ozone wrote:THIS

is a PLUGIN ICON.

note: view image to see full size.
Apparently I have lost my mind, because I have those in several plugins I made and I remember adding them through some odd 'copy template image into local.subfolder then create image is PS export as 240 bitmap then use Amber to import (replace) the template image, etc' and I completely forgot they were called 'plugin icon's.

sorry for my confusion.
FYI...only colormaps have to be 240 colors. Everything else can be 256.
do it.
Lugas
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Post by Lugas »

OK. I've done it. Thx everyone!

While I'm at it: What kind of compression method do you guys use? .zip? .sit? I've heard bad things about .zip about resource forks being wiped...
Click on the picture below for my Myth 2 scenario.
Image
gugusm
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Post by gugusm »

When I uploaded my rarred map on The Tain, TZ changed it to zip and I think it's the most common compression.
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Pyro
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Post by Pyro »

Yeah Zip is best for this community. Sit would be second, but some PC users would need to get a hold of a free Sit extracter. It is easier to find a program for Zip files than it is for Sit files. Just make sure your Zip program isn't really old and you will be okay.
Lugas
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Post by Lugas »

Would I use Mac OS X's "Create Archive" or would Stuffit DropStuff 9.0.1 be OK?
Click on the picture below for my Myth 2 scenario.
Image
Eddaweaver
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Post by Eddaweaver »

Do not use .sit archives as people on Windows won't touch them, and don't use Stuffit for creating zips as some people can't open them.

http://docs.info.apple.com/article.html ... h1876.html
Myrd
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Post by Myrd »

I use Stuffit 9 to create zips with no problem. Mac OS X 10.4 puts a weird hierarchy of resource forks, using folders, that some PC zip programs don't recognize well (I just set Stuffit 9 to ignore resource forks, as most of the time they're not needed - Myth plugins and standard readme formats and image formats don't use them).
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Tireces
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Re: Plugin Pictures

Post by Tireces »

Eddaweaver wrote:Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.
ok Ive prepared 515 x 120 8bit 256 bmp plugin picture, done "fear trick", opened bitmap with hex abd changed $ to #. unfrotunalty Myth crashed every time i try to click on new created plugin with that plugin picture :(
Any ideas what can be wrong ?
"As long as a single one of us stands..."
Eddaweaver
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Post by Eddaweaver »

This one? I couldn't make it work either!
http://hl.udogs.net/files/Quick%20Uploads/test2.bmp
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