arrows / javelins speed

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carlinho
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Joined: Tue Jun 08, 2004 8:23 pm

arrows / javelins speed

Post by carlinho »

I tested several sizes in arrows / javelins projectiles and depending on the size of the sprite they go faster or slower
is there any other method of making an arrow fired by an archer of going faster / slower without changing the collection?

thanks! :wink:
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Gleep
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Post by Gleep »

Sprite size shouldn't have any effect on the proj speed, that should be set up in fear. It might make it look faster or slower.
lank
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Post by lank »

yes, it's odd that the size of the projectile should have any effect at all (it really shouldn't!). the speed should only be determined by the speed specified in the monster's attacks and then by the acceleration from area of effect detonations (that don't destroy the projectile in question).
*toot*
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carlinho
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Post by carlinho »

well, my memory sucks then....
I thought it had...haven't played with projectiles in a while
and I wanted to know before knowing'

will do tonite

thanks! :wink:
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Renwood
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lala

Post by Renwood »

There is a way to do what you want ill have ooga just how to go about doing it.

-Ren
Persica purnus constans dum orbis exustio. Exsequor exequor!
Zeph
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Post by Zeph »

set the initial velocity in the monster attack.
Check :

leads target
primary attack

and give it a velocity of .300 or .350
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carlinho
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Post by carlinho »

cool, this is specially for the ballistas, where if they fire slow as the bowmen arrows it's a bore....
I'll give it a try
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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