Oak will be released with 1.7 - however it most likely won't serve as an Amber replacement.
The Oak that we will release will have as its main function the ability to lay down detailed textures onto existing Myth meshes. This is the main mapmaking feature of 1.7 (and there will be a few smaller mapmaking features also... like scripted text above units' heads for in-game cutscenes and in-game fades, controllable by script). Stay tuned.
myrd, any chance myth 1.7 could increase the number of visible units at a certain time?
I"m trying to do a massive pitched battle with the greek units and would love to have more than 400 at the same time.....
anyways, just wondering
myrd, about 1.7
when you play certain maps on myth II that have too much height sometimes it doesn't render well the extreme vertices or horizon
I think I recall you saying that you could maybe fix that in 1.7?
is that true?
then 1.7 is the cream
what else are you working to implement?