MOMA and units appearing

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gugusm
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MOMA and units appearing

Post by gugusm »

I have got some problem. Sometimes when I MOMA my units, one of them just don't appear afterwards. It's damn annoying, because the main part of my map are MOMA's and there's a big risk that it will happen while playing. So, I think that MOMA is fine, but CTRL which makes my units appear is screwing up from time to time. What could that be? Any solution?
A-Red
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Post by A-Red »

I've seen this happen if you have units (particularly controlled player units) that disappear, move, and then reappear. If any of the monsters were walking, taunting, etc. as they turned invisible, they will not be moved by the MOMA, and actually won't reappear anywhere. The simple solution in this case is to stop them before porting (and if they're green units, you make them blue first to eliminate the possibility of player actions screwing them up).

In any case, I think it is your MOMA, not your CTRL. A visibility control is one of the simplest actions in the game, and there's no way it'll just not work on a unit unless the unit isn't linked as a subject. MOMAs are a bit more volatile.

Hope that helps.
gugusm
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Post by gugusm »

Well, thanks A-Red, but I have one action which stops my units and the next one which makes them uncontrollable before they are MOMA-ed already. First is 0.00 to 0.00 and than acoa ---> second action which is 0.00 to 0.00 too and then acos ---> CTRL. Units disappear which is 1.00 to 1.00 and finally MOMA which is 3.00 to 3.00. I've written these trigger times, because maybe there should be bigger intervals between those actions? Really, no idea...
A-Red
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Post by A-Red »

The only thing I can think of right off hand is that it might help to make them uncontrollable first and stop them second.

Also, check where they're appearing. If there's any scenery, architecture, or maybe even impassable terrain in the vicinity, it might block the markers from being moved.
gugusm
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Post by gugusm »

Well, there's no scenery or anything, but there's a funny thing when units disappear near the impassable terrain. After appearing they can't walk in the area where this terrain was, but that's not the problem in my case.

I'll try changing an order of these two action you wrote about, but I'm not optimistic about that.

Thanks
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haravikk
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Post by haravikk »

How many units are you trying to move?
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gugusm
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Post by gugusm »

Well, only 9 units, but 3 second earlier I'm moving by MOMA much more units (about 100?), although it doesn't matter I think. To be clear, first MOMA moves dark units and the second one moves my units. Then they appear at the same time, but triggered by separate actions.
Myrd
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Post by Myrd »

There may be a limit to the number of units per action. Try limiting it to 64 per each one.
gugusm
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Post by gugusm »

Err, I meant player has got only 9 units and those 100 are dark ones. And I don't think there's such a limit (well I think I had to reduce number of units once, but wasn't it 128?), because they move and appear fine. Only a problem with my units. I would even accept disappearing one of dark units from time to time instead of these player's ones. Maybe it will happen, when I change their MOMA's order, you know, player forces MOMA first and then dark forces MOMA.
gugusm
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Post by gugusm »

I changed the order of those two actions which you mentioned, A-Red, but it happened again. Although, I've got a stupid feeling that it happens when I'm playing at 16x game speed (I was doing it, because I was just testing some things in my map), it seems too me that units have to disappear, MOMA and appear again so quickly and something screws up (especially when this sequence of action repeats many of times in a row). I know it's dumb, but I think it never happened to me when I was playing at normal or 2x speed :wink:
Myrd
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Post by Myrd »

If that's the case, then playing a film that played normally (without the bug) at 16x would cause it to happen, and the film would go OOS.
Zeph
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Post by Zeph »

Myrd wrote:There may be a limit to the number of units per action. Try limiting it to 64 per each one.

I've made Unit visibility and attack actions with about 300 units with no problem
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