MOMA and units appearing
MOMA and units appearing
I have got some problem. Sometimes when I MOMA my units, one of them just don't appear afterwards. It's damn annoying, because the main part of my map are MOMA's and there's a big risk that it will happen while playing. So, I think that MOMA is fine, but CTRL which makes my units appear is screwing up from time to time. What could that be? Any solution?
I've seen this happen if you have units (particularly controlled player units) that disappear, move, and then reappear. If any of the monsters were walking, taunting, etc. as they turned invisible, they will not be moved by the MOMA, and actually won't reappear anywhere. The simple solution in this case is to stop them before porting (and if they're green units, you make them blue first to eliminate the possibility of player actions screwing them up).
In any case, I think it is your MOMA, not your CTRL. A visibility control is one of the simplest actions in the game, and there's no way it'll just not work on a unit unless the unit isn't linked as a subject. MOMAs are a bit more volatile.
Hope that helps.
In any case, I think it is your MOMA, not your CTRL. A visibility control is one of the simplest actions in the game, and there's no way it'll just not work on a unit unless the unit isn't linked as a subject. MOMAs are a bit more volatile.
Hope that helps.
Well, thanks A-Red, but I have one action which stops my units and the next one which makes them uncontrollable before they are MOMA-ed already. First is 0.00 to 0.00 and than acoa ---> second action which is 0.00 to 0.00 too and then acos ---> CTRL. Units disappear which is 1.00 to 1.00 and finally MOMA which is 3.00 to 3.00. I've written these trigger times, because maybe there should be bigger intervals between those actions? Really, no idea...
Well, there's no scenery or anything, but there's a funny thing when units disappear near the impassable terrain. After appearing they can't walk in the area where this terrain was, but that's not the problem in my case.
I'll try changing an order of these two action you wrote about, but I'm not optimistic about that.
Thanks
I'll try changing an order of these two action you wrote about, but I'm not optimistic about that.
Thanks
Err, I meant player has got only 9 units and those 100 are dark ones. And I don't think there's such a limit (well I think I had to reduce number of units once, but wasn't it 128?), because they move and appear fine. Only a problem with my units. I would even accept disappearing one of dark units from time to time instead of these player's ones. Maybe it will happen, when I change their MOMA's order, you know, player forces MOMA first and then dark forces MOMA.
I changed the order of those two actions which you mentioned, A-Red, but it happened again. Although, I've got a stupid feeling that it happens when I'm playing at 16x game speed (I was doing it, because I was just testing some things in my map), it seems too me that units have to disappear, MOMA and appear again so quickly and something screws up (especially when this sequence of action repeats many of times in a row). I know it's dumb, but I think it never happened to me when I was playing at normal or 2x speed