Wight ? - ? wight
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- Joined: Tue May 04, 2004 5:53 pm
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Both these are linked to the unit in its Monster Tag in the feilds for Projectile Groups Exploding and Dying, which I think both use the same PRGR for this unit.
Sooo, basically create a new PRGR with the PROJs you want inside it and tie it to the Wig inside its MONS tag, or just select a diferent pre-existing PRGR. ;o)
Hope that makes sense, I just woke up and still awaiting my brain to get out of bed and catch up with me body. op[/color]
When a unit dies it either promotes to a Hard Death Projectile Group(PRGR) or a Soft Death PRGR.Sam The Butcher wrote:I have small question. Where do I find the flags to edit projectiles that wight turns into when healed? Thanks
Both these are linked to the unit in its Monster Tag in the feilds for Projectile Groups Exploding and Dying, which I think both use the same PRGR for this unit.
Sooo, basically create a new PRGR with the PROJs you want inside it and tie it to the Wig inside its MONS tag, or just select a diferent pre-existing PRGR. ;o)
Hope that makes sense, I just woke up and still awaiting my brain to get out of bed and catch up with me body. op[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
healing seems to prevent projectiles from detonating at least until they come to rest if it causes a unit to die, but it uses the same projectile groups as whatever type of death it goes through.
so unfortunately if you want to make a wight drop extra things when it's unhealed you have to make it drop those extra things anyway (unless you can figure out a way to make sure that those extra things are affected one way or the other by the explosion when they die without unhealing - maybe possible for some ideas, but certainly not for others).
so unfortunately if you want to make a wight drop extra things when it's unhealed you have to make it drop those extra things anyway (unless you can figure out a way to make sure that those extra things are affected one way or the other by the explosion when they die without unhealing - maybe possible for some ideas, but certainly not for others).
*toot*
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[color=DFC99B]And it all will just get EZier and EZier the more you play with it. ;o)Sam The Butcher wrote:Thanks all. I figured it out. Wight only has 1 tag for death that is wight explosion.. I had to make a new dudless puss then make links all the back to wight explosion tag.
::Is finding more fun in Fear than in Scripting L8ly mb::[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
Ghost you Traitor! Aye...I would have just suggested (since wights always have an explosion...which i think goes under hard death..make a new PRGR and set it for soft death....Could be wrong on that though...mb wights do have soft deaths. What classifies as a soft death vs hard death mb? Would be good to know.
- William Wallet
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