A forum for discussing map making ideas and problems for the Myth series.
Jon God
Posts: 1641 Joined: Sat Mar 25, 2006 11:24 pm
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by Jon God » Thu Dec 06, 2007 10:52 pm
I have been trying to to get myth to check the map for a projectile, and if it is not found, search everyone's inventory, if not found then, activate another action.
Problem is, all I've managed to do, is have it either:
A. Activate without searching unit's inventories, or
B. Have nothing happen at all.
Anyone feel like giving me some help?
Fury IX
Posts: 254 Joined: Thu Oct 19, 2006 7:37 pm
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by Fury IX » Fri Dec 07, 2007 1:11 am
GEOM 1: Test map for Proj (on trigger)
Activate on success: whatever
Activate on failure: Test Unit inventories (GEOM2)
GEOM 2: Test Unit inventories (on trigger)
Activate on success: loop back (GEOM1) or whatever
Activate on failure: whatever
Jon God
Posts: 1641 Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:
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by Jon God » Fri Dec 07, 2007 1:16 am
I actually managed to get it to work before coming back to the topic to read the responses, thanks though!