crocodile unit

A forum for discussing map making ideas and problems for the Myth series.
Zeph
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Post by Zeph »

you should consider improving gameplay instead of eyecandy. I dont think people will mind your crocs if they can't have a fun game
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carlinho
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Post by carlinho »

that's the problem of working in advertising....
eyecandy is everything...hehehehe

a'ight
no crocs for now, until I finish the level and see what it gives back
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carlinho
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Post by carlinho »

but here goes a rough sketch of the river I was mentioning
it's just a colormap I did really quick for a new level, but the river colors blended really nice, so if I continue working on it + throw some nicer plants it could look really nice with crocs...
and hoplites are sloooooooooow when crossing rivers, so crocs or missile troops can harm them really bad...

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as you can see I worked so little on the map that even the water reflections are wrong, they reflect blue...

Image

but whatever, you are right, I'll work on the gameplay, no crocodiles....for now... :wink:
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carlinho
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Post by carlinho »

a'ight
as the onyx guys already know I did the croc unit in the end

here's some screenshots of how it looks


general view of the Nile map with new palms

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crocs starting to attack:

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semi-submerged crocs:

Image
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Point
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in the year 2042 carlino finishes his plug....

Post by Point »

Ha the never ending quest to create a vision .....

I will be
passing through LA this week some time and a again in a few weeks... we
should see about meeting up again and seeing if we can get a path to completion on these projects of ours... the years are going by fast....
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Post by carlinho »

haha, I know , I know
I'm crazier than ever at work , and life's taking it's toll too
but don't worry, I get so stressed out everyday working that apart from sports and life I need to create other worlds where to be king of the island
so I'll keep working on myth until I finish this, :wink:
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Eddaweaver
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Post by Eddaweaver »

Did you draw and compile the crocodile unit yourself?
gugusm
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Post by gugusm »

Looking nice, I'd say.
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carlinho
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Post by carlinho »

edda: well it's a 2d render out of an animated 3d model.
it's a complicated thing but if you don't do too many animations (lime in the case of crocs) it's pretty easy, I do the units in poser, then photoshop, then amber, then fear, then loathing, I guess most of the units in myth where done this way, although now some guys are using more complex programs like maya instead of the older poser thing

thanks gug
:wink:
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Point
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will it work....

Post by Point »

Carlino did you ever test to see if y
your larger than 256x256 bit maps
would work online or on pc's ?

I know in 1.3 myth that anything over 256 pixels
would crash many pc's online....

you really should do some testing before 1.7
cuz it could be something 1.6 did or did not
fix

it would be a bummer if the only way to play
would be offline or with macs ... ;)

lag aside if it does work renders could
look a lot nicer.... and would solve the unit
changing by artifact object size problem by being able
to render to scale....
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Post by carlinho »

to be honest never tested it point
I know I'm a lazy bastard

:wink:

I never played myth online in my life so I have no idea how to do so
why don't we create a testing plug and test it one of this days?
I'll do so and once I have it I'll let you know

cheers
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Point
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umm good idea...

Post by Point »

Well build a plug and we will see... I have the macs and the pc's to test it on

get your marius acount or guest guest it...

i know it works offline on the mac...
we have played that though will be fun to see how it plays or lags online....
if it works smooth then myth just got a lot better looking....

render of bitmaps wise...
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Post by carlinho »

a little of eye candy:

a new render of Leonidas, with a new shield texture based on some historically accurate tips a history connoisseur gave me

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another render

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if what myrd discovered launches with myth 1.7 (faster fps in modern graphic cards) this render "could" be a real myth II sprite.
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Renwood
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Post by Renwood »

sweet jesus give him those inventory options we talked about! ~8^)
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Souly
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Post by Souly »

i might have some croc sprites...ill look into it
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