Custom Gametype

A forum for discussing map making ideas and problems for the Myth series.
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t o x y n
Posts: 146
Joined: Wed Jul 26, 2006 11:26 pm

Custom Gametype

Post by t o x y n »

I'm looking into scripting stuff to work on an idea I came up with a few weeks ago.

Basically, I want to both create my own custom multiplayer gametype, as well as my own custom version of territories. Do I have to use an existing gametype to make a new gametype or is there a way to create a new one by itself via Fear & Loathing?
vinylrake
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Joined: Wed Apr 07, 2004 12:52 pm
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Re: Custom Gametype

Post by vinylrake »

t o x y n wrote:I'm looking into scripting stuff to work on an idea I came up with a few weeks ago.

Basically, I want to both create my own custom multiplayer gametype, as well as my own custom version of territories. Do I have to use an existing gametype to make a new gametype or is there a way to create a new one by itself via Fear & Loathing?
No automated way, you'll have to basically pick one of the gametypes and then add all the scripting for your custom gametype.

Some examples if you want to see how other people did this are: Fetchball (a soccer variant, complete with team scoring in the menubar) & DorfBall, TrowBall (don't remember how much scripting this has)
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Eddaweaver
Posts: 1026
Joined: Mon Sep 13, 2004 6:05 am
Location: M.E.

Post by Eddaweaver »

There is a gametype from the mesh options in Fear called "Custom". When it's enabled as an option it shows up in the pregame list as "None" and as an empty space in the pregame picture box. "None" can be changed to something else by editing internal netgame names but the space in the pregame box I don't know how to change. No internal netgame rules string displays when playing the "None" gametype. Is it at all possible to make the Custom/None gametype work in netplay?
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