for those remotely uninterested, my 'puter is still f*cked up.Guest wrote:well, i still plan on testing this issue...
(and i'll admit i've lost some interest in range stuff.)
3rd: Some facts: 1.5 started from life from the original Bungie 1.3 code base and was updated for XP & OS X from scratch. Then had a bunch of stuff from 1.4 was brought in. Next the vTFL/Myth II hybrid game play code was redone by isolated the vTFL code from the Myth II and replacing it with real TFL code. Then the Myth II portion of the game play was reverted back to 1.3 keeping only bug fixes like the archer walk bug.
CIK wrote:It's almost impossible to say because game play isn't neatly confined to a single function some where(or even just a few hundred lines in one place for that matter). What I can say is when playing the game it feels very much like 1.3 to me.
Some of the lack of documentation in the readme is because it's hard to describe the end user changes from a code perspective which out writing an entire paragraph on the subject. Iron can probably talk about certain game play items that he reverted more specifically, but I believe I can say that 1.5 feels very much like 1.3. I'm sure there are people who will disagree, we all have our own game playing styles, and some things only effect certain styles.
I do play Myth a lot. And I can't pinpoint any specific gameplay changes as a result of a revert back to 1.3. Besides, I think your argument is just pathetic to be honest, how do you think the Quake 3 community would react if id suddenly released a new patch where all they wrote "some gameplay changes reverted to an older patch"? Chances are they'd go berserk and whine like heck, people usually don't like gameplay changes in a game they've played for many years and gotten used to, but they *especially* don't like changes where they don't even know specifically what has changed. I'm going to assume that whatever changes there are they aren't major, otherwise I would say I'd have definitely seen a difference. I still like to know what's been changed though, the readme doesn't even mention any gameplay revert *at all*.qwerty2 wrote:the reason you probably cant tell the difference between 1.3 and 1.4 is because you don't play enough. If you'd played a lot more then you'd know what people meant by "it feels different"
sectus ur wrong. u dont play enough ive never heard about u.
Sectus, I'm not a programmer, and apparently you are, so I'm surprised you don't understand how these things can work. Some reverts to 1.3 are cut and dry, such as artifact behavior (which I believe is listed in the readme) but many aren't.
Take the CL/Archer walk bug for example. Attempts at fixing it caused a dozen subtle changes in what would seem unrelated areas of gameplay. Bungie had the same problem, which is why CL led to Archer Walk in the first place.
By the time all the unwanted sideeffects are found and fixed and we're back to what players want along with the original objective completed such as fixing the archer walk bug, the path to get to that point has been complex and winding, and would take a long time to describe in detail.
It's not that we're trying to keep secrets, but none of the programmers have the time to write detailed documents making every little thing they do transparent for the handful of curious players who could understand such a document anyway.
By the way, Sectus, regarding your idea for software filtering when moving the camera, this was actually done in 1.4.0 but changed back in 1.4.1 because of complaints of increased blurriness.
Most of us never play in software mode and Myrd wasn't around for 1.4.0 development and didn't know that, so he wound up trying again.
Not sure why this wasn't mentioned to you before, other than to say that while suggestions are all considered, there isn't always enough time for the programmers to explain why some of those suggestions are bad ones.
iron wrote:Sectus, the documentation methods you described are what we follow as well - they are common practice and make sense.
If you'll look in the release notes and changelog accompanying the patch you can see the document you just described with formatting & sorting to make it understandable.
When CIK said that "to me it feels like 1.3" he was describing the net effect of the changes listed in that document. If you're not satisfied with that level of documentation then I'm sorry to disappoint you, but we're doing this under a lot of pressure in our spare time & its the best we can offer. We haven't left things out & I believe what's there is sufficient to know what's changed.
That's not to say that 1.5 is 1.3 gameplay because it isn't. Don't confuse the word "is" with the word "feels like". In inferring that gameplay has reverted to 1.3 you are reading it wrong.
You see, 1.3 is what people were playing for so long, so they use it as a baseline for how they feel Myth should behave (1.3 bugs aside). When you click for your units to attack, you expect a certain behaviour - when you click for them to retreat you expect another. When the gameplay meets how you expect it to behave it feels right, and hence "feels like 1.3" as CIK said.
Lastly, ChrisP was right in what he said about software rendering. Yes the change is simple, but yes it did produce visually uncomfortable side-effects, which is why Bungie put a line like "if (camera_speed>5) filter=false" there in the first place.
That's not to say that 1.5 is 1.3 gameplay because it isn't. Don't confuse the word "is" with the word "feels like". In inferring that gameplay has reverted to 1.3 you are reading it wrong.
Lastly, ChrisP was right in what he said about software rendering. Yes the change is simple, but yes it did produce visually uncomfortable side-effects, which is why Bungie put a line like "if (camera_speed>5) filter=false" there in the first place.