New Drag in Procress
New Drag in Procress
He doesnt realy bounce like a Rabbit..but what you all think.
He looks good in myth, only thing is he is 12mb and i still need to add shadows and sounds.
max
13 meg isnt the max I have collections loads and loads bigger...
limit seems to be 99 sequences before things have a chance to get corrupted size seems to be only limited by how much memory you have available for amber... old os set the memory partition allocation higher for it...
cwr collections and aom collections over 40 meg worked... so put them in and see what happens....
limit seems to be 99 sequences before things have a chance to get corrupted size seems to be only limited by how much memory you have available for amber... old os set the memory partition allocation higher for it...
cwr collections and aom collections over 40 meg worked... so put them in and see what happens....
Souly wrote:Ok the Drag is made.
Try him out and please post wha tyou think...
I have a lift off Seq and Landing, but seems 13mb is the max, so i left them out.
SoulsDrag
if one does not learn from the failings of the past they are likely to suffer its return.
Souly since the 12-13 meg colletion limit is gone. could you render a 16 or 24 angle version of this sweet looking dragon?
maybe just for testing a huge number of angles like 64 or something?
Ooga would be happy to do the extra amber work.
Good job thats the best looking dragon i have seen for myth BY FAR!
you say he wont bounce like a rabbit. I think the smoother the walk animation the better.
do you model and animate them yourself?
-Renwood
maybe just for testing a huge number of angles like 64 or something?
Ooga would be happy to do the extra amber work.
Good job thats the best looking dragon i have seen for myth BY FAR!
you say he wont bounce like a rabbit. I think the smoother the walk animation the better.
do you model and animate them yourself?
-Renwood
Persica purnus constans dum orbis exustio. Exsequor exequor!
Its already got 12.
16-24
Wow tha would even double the size.
I have the model, but the skin(texture) for it i deleted so ill have to make it again....
The other thing is, i will have to take about 100GB of snapshots, insted of 50GB, delete frames so that ill have about 10-20 for each action, crop,trim and aply the pallet, ziped you would then be looking at about 100mb MB even more that that....thats just the bmp's.
I would have liked to make a 40meg collection unit, so this unit would look extra smooth, that was my plan but OMG 40meg just for one collection .
Soz man , mb one day but not now.
16-24
Wow tha would even double the size.
I have the model, but the skin(texture) for it i deleted so ill have to make it again....
The other thing is, i will have to take about 100GB of snapshots, insted of 50GB, delete frames so that ill have about 10-20 for each action, crop,trim and aply the pallet, ziped you would then be looking at about 100mb MB even more that that....thats just the bmp's.
I would have liked to make a 40meg collection unit, so this unit would look extra smooth, that was my plan but OMG 40meg just for one collection .
Soz man , mb one day but not now.
Well souly the idea is that for units there would be VERY FEW of like dragons a huge collection Wouldnt be such a problem.
Like dwarven airships and dragons, maybe Iron Trows could all have really large collections. since there wouldnt be many or even all of these units with huge collection on the same map at one time. It would be interesting to see what the overall improvement would look like.
Next Gen-ish? for sprites at least heh
-Renwood
Like dwarven airships and dragons, maybe Iron Trows could all have really large collections. since there wouldnt be many or even all of these units with huge collection on the same map at one time. It would be interesting to see what the overall improvement would look like.
Next Gen-ish? for sprites at least heh
-Renwood
Persica purnus constans dum orbis exustio. Exsequor exequor!