as far as i know there is only one map connector available per mesh anyone know a way around this?
ie having connector in amber have 3 or four frames etc..
MAP connectors... only one per mesh?
MAP connectors... only one per mesh?
if one does not learn from the failings of the past they are likely to suffer its return.
connectors
just an fyi connecters seem to be sized to divide evenly into 256 length and width... use transparent color for background with a one pixel background color boarder between separator color min... set as texture in amber... and away you go...
example 32x32 works well... so does 128x128
example 32x32 works well... so does 128x128
if one does not learn from the failings of the past they are likely to suffer its return.