Question for model gurus

A forum for discussing map making ideas and problems for the Myth series.
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Zeph
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Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Question for model gurus

Post by Zeph »

I am currently designing a map that has both indoor and outdoor environment. I was wondering what is the best way to stop units from shooting over the walls. I dont want to use an invisible cieiling set in fear since outdoor it will still be present.

My idea right now is to have indoor modelled cieiling at a height of about 8, enough to see inside if you zoom in a little but enough to still be able to play decently.

Another idea is to apply an alpha mask on top of the indoor space, but i think we wont be ablke to click inside...

Other ideas appreciate.. :)

ty - wrote this at work so beware bad sentence structure!
vinylrake
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Post by vinylrake »

Could you just make the outdoor walls really really tall?

Also, if you want to get fancy, the Jinn conversion has a nifty effect where buildings have visible *low* roofs (one-two story buildings) until a player controlled unit enters a building at which point the roof becomes transparent so you can see inside and control your units. (the roof doesn't REALLY become transparent, they switch the building/roof models for models that don't have a roof - but the effect is pretty cool.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

yea, tall outside walls may work...

i forgot to mention this is a multiplayer map :o
Graydon
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Post by Graydon »

Zeph, most of your rooms looked relatively small, as long as the walls are about 4 wU tall, no monsters will be able to toss anything over the walls. they wont be able to get far enough away from an opposing wall to get the proper trajectory to toss over. Might result in shuffling dwarf syndrome, but i dont think you'll have a big issue of shooting over walls. Unless units have a huge arch, like TFL style dwarf bottles... and even then, it'd be a long shot.
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Zeph
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Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

actually graydon, thats not the problem, the problem is shooting from outside to inside.
Graydon
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Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

ah ha. Well, that is indeed a problem. Perhaps like someone else mentioned above, make the outer walls several WU higher than the rest?
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