I am currently designing a map that has both indoor and outdoor environment. I was wondering what is the best way to stop units from shooting over the walls. I dont want to use an invisible cieiling set in fear since outdoor it will still be present.
My idea right now is to have indoor modelled cieiling at a height of about 8, enough to see inside if you zoom in a little but enough to still be able to play decently.
Another idea is to apply an alpha mask on top of the indoor space, but i think we wont be ablke to click inside...
Other ideas appreciate..
ty - wrote this at work so beware bad sentence structure!
Question for model gurus
Could you just make the outdoor walls really really tall?
Also, if you want to get fancy, the Jinn conversion has a nifty effect where buildings have visible *low* roofs (one-two story buildings) until a player controlled unit enters a building at which point the roof becomes transparent so you can see inside and control your units. (the roof doesn't REALLY become transparent, they switch the building/roof models for models that don't have a roof - but the effect is pretty cool.
Also, if you want to get fancy, the Jinn conversion has a nifty effect where buildings have visible *low* roofs (one-two story buildings) until a player controlled unit enters a building at which point the roof becomes transparent so you can see inside and control your units. (the roof doesn't REALLY become transparent, they switch the building/roof models for models that don't have a roof - but the effect is pretty cool.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
Zeph, most of your rooms looked relatively small, as long as the walls are about 4 wU tall, no monsters will be able to toss anything over the walls. they wont be able to get far enough away from an opposing wall to get the proper trajectory to toss over. Might result in shuffling dwarf syndrome, but i dont think you'll have a big issue of shooting over walls. Unless units have a huge arch, like TFL style dwarf bottles... and even then, it'd be a long shot.