Continuous healing
Continuous healing
How can I make such a continuous healing? You know, normally when unit is being healed and gets hit, healing stops. But I want to make it being healed to the end, until unit reaches it's 'healing fraction' or full health, doesn't matter.
Simple, the reason a unit is stopped from being healed all the way is its flinch fraction. If its flinch fraction is very low or even zero, than most or all attacks will make the unit flinch. If the flinch fraction was higher then small attacks will not make the unit flinch. If the attack doesn't make the unit flinch, it won't interupt its healing either.
Also you may need to be sure the "healing amount" is enough - depending on how much damage the unit can take. Not sure if this might be a factor.
Definitely use the settings described above if they apply (doesn't stop while healed is a good one), and also check out the Heron Hero for an example of a unit that just keeps on healing.
Definitely use the settings described above if they apply (doesn't stop while healed is a good one), and also check out the Heron Hero for an example of a unit that just keeps on healing.
yea,a heron guard hero will shit with a fireball, trow kick or mortar roundtop healing if
also, the amountling willonlyaffect friendly units.of damage set in a healing attack has no effect on the amount of damagegiven. If youinput a negative value, the hea
Edit : Wow lol, somehow part of my text was writen over other parts and it makes some funny sentences lolll
i meant ot say HGH will stop healing if hit with a fireball ...
also, the amountling willonlyaffect friendly units.of damage set in a healing attack has no effect on the amount of damagegiven. If youinput a negative value, the hea
Edit : Wow lol, somehow part of my text was writen over other parts and it makes some funny sentences lolll
i meant ot say HGH will stop healing if hit with a fireball ...