Loathing Oddities

A forum for discussing map making ideas and problems for the Myth series.
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Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Loathing Oddities

Post by Pyro »

This odd thing I've seen some years back while messing with default Myth 2 maps. If anyone knows some other odd things or tricks with Loathing, post them here.

This is kind of a bug. When you are messing with unit marker palette entries. Say you have these in that list:

Dwarf (Team 0)
Dwarf (Team 1)
Dwarf (Team 0)

If you decided to get rid of the second team 0 Dwarves, you would select it and delete. It will ask you if you are sure about deleting. But it would in fact delete the top team 0 dwarf entry, and not the bottom one that you selected. There is no reason to have more than one entry for the same unit type on the same team, unless you want some with different properties. Properties like being tradable, vets, ambient, etc.

If you select the top or bottom and instead of delete you wish to edit. Well, it would edit the top one and a window for the next one will appear. Even if you only wanted to edit one, it will show the window for the next entry.

The only way around this is to edit it to a different team. For example, I select the bottom team 0 dwarf entry and change it to team -1. Now I can edit either entries to what I wish and then finally make it team 0 again.

I guess I could mention that odd thing with Unit Trading, but instead you could read about it in this other thread. No need to fix it though, just worth mentioning.

If I find more of these odd little things with Loathing, I'll post it here.
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

There's an oddity/bug with the displacement mapping tool and preference settings.

If you are using the basic Raise brush, and edit the 'Filter Effect Rate' in the tools prefs (to govern how fast or slow the terrain rises), and then later change the tool to the Filter brush, and set it to be smoothing or noise making, that tools Filter Effect rate will be the same value as the Raise tools value... despite them being two entirely seperate brushes.

Smooth and Noise tools only work with a Effect rate of 1.0 or above.. 1.0 doesnt do anything, any decimal above it will start making effects on your mesh.

Its kind of annoying if you've got a nosie setting of 2.0, a smooth setting of 4.5, and then you go to edit your raise tool prefs and it changes both.

Definitely worth looking into, and I'm sure this bug has been around since 1.3
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