Looking to create some Single Player maps with blue and gray units. As I understand it, you can add a patch to Fear & Loathing so the blue and gray units appear? Anyone have the link or instructions to do so?
Thanks,
Deq
Blue vs Gray
To do as you describe, you require a hex editor. Once you have one do the following:
1) Copy the original plugin and place it somewhere else.
2) Open the plugin (the one in "plugins") with the hex editor of your choice.
3) Change the first values to 00 02 00 06.
Most normal plugins have 00 01 FF FF at the beginning. Patch plugins start with 00 02 and continue in an order, so Patch 1.2 has 00 02 00 02, Patch 1.3 has 00 02 00 03, etc. Since there is a Patch 1.5, I would make the plugin 00 02 00 06. This way it loads after the last of the patch plugins.
You won't be able to play Myth with others while you have this hexed plugin in your plugins folder. So when you are ready to play Myth take it out and place the non-hexed copy of the plugin in. Also, you might not be able to test your plugin from the local folder. So to do tests, you will have to make a plugin out of your local and replace the hexed plugin with the non-hexed plugin to run the test. Do not try to edit your local folder without that hexed plugin, since it depends on that plug. So you might mess things up if you open a tag in Fear and click OK. How so? Well, now even with the hexed plugin in the plugins folder, the tag will no longer be connected to the right tags.
1) Copy the original plugin and place it somewhere else.
2) Open the plugin (the one in "plugins") with the hex editor of your choice.
3) Change the first values to 00 02 00 06.
Most normal plugins have 00 01 FF FF at the beginning. Patch plugins start with 00 02 and continue in an order, so Patch 1.2 has 00 02 00 02, Patch 1.3 has 00 02 00 03, etc. Since there is a Patch 1.5, I would make the plugin 00 02 00 06. This way it loads after the last of the patch plugins.
You won't be able to play Myth with others while you have this hexed plugin in your plugins folder. So when you are ready to play Myth take it out and place the non-hexed copy of the plugin in. Also, you might not be able to test your plugin from the local folder. So to do tests, you will have to make a plugin out of your local and replace the hexed plugin with the non-hexed plugin to run the test. Do not try to edit your local folder without that hexed plugin, since it depends on that plug. So you might mess things up if you open a tag in Fear and click OK. How so? Well, now even with the hexed plugin in the plugins folder, the tag will no longer be connected to the right tags.
I think maybe Deqlyn just wants to make maps that use the Blue & Grey units, right?
You wouldn't be patching Fear & Loathing ("Patch" has a special meaning in the world of Myth), but using Fear & Loathing to build your map.
Blue & Grey comes as a Level Pak (a set of maps) and a Tagset (the units). You can use the Tagset plugin on any mesh that uses Bungie units, *but* there is some special scripting on the maps that make Cannons work a certain way (having a second unit working with it). You can also use the "Blue & Grey Anywhere" plugin (a Tagset I made with iron's permission) that has Cannons which don't require the special second unit and can be played on a zillion multiplayer maps. I have a suspicion though that you want the former, especially if you are making a Single Player map (for solo/coop) as opposed to a Multiplayer map.
My suggestion would be to extract the Tagset into the same local folder where you are building your map, and thus use the units directly. You can also study the scripting used on the B&G maps and include it in your maps (I'm assuming that iron would approve this but obviously he has the final say since B&G is his baby).
Extracting the Tagset (and the maps if you want to look at them) requires an application called Topaz for the PC or Untag (I haven't used Untag). Untag for both PC and Mac is available on The Tain under the Tools category.
I recall others building B&G maps, but I couldn't tell you who they are off-hand (hopefully others will chime in here). They would obviously have direct experience, but hopefully some/all of the above has been helpful.
You wouldn't be patching Fear & Loathing ("Patch" has a special meaning in the world of Myth), but using Fear & Loathing to build your map.
Blue & Grey comes as a Level Pak (a set of maps) and a Tagset (the units). You can use the Tagset plugin on any mesh that uses Bungie units, *but* there is some special scripting on the maps that make Cannons work a certain way (having a second unit working with it). You can also use the "Blue & Grey Anywhere" plugin (a Tagset I made with iron's permission) that has Cannons which don't require the special second unit and can be played on a zillion multiplayer maps. I have a suspicion though that you want the former, especially if you are making a Single Player map (for solo/coop) as opposed to a Multiplayer map.
My suggestion would be to extract the Tagset into the same local folder where you are building your map, and thus use the units directly. You can also study the scripting used on the B&G maps and include it in your maps (I'm assuming that iron would approve this but obviously he has the final say since B&G is his baby).
Extracting the Tagset (and the maps if you want to look at them) requires an application called Topaz for the PC or Untag (I haven't used Untag). Untag for both PC and Mac is available on The Tain under the Tools category.
I recall others building B&G maps, but I couldn't tell you who they are off-hand (hopefully others will chime in here). They would obviously have direct experience, but hopefully some/all of the above has been helpful.
If you are going to make maps using the B&G units, you don't need to hex the B&G. You can do as Baak suggested. Extract the plug into your local. Add the units to the map. When you make the plugin, just check the tags that are related to the map itself. Things like the map's collection, mesh, string list tags. Also include the unit tags. Make that plugin dependant on the B&G tagset and that is it.
Actually you can keep it. Just play on TCP/IP mode for multiplayer or singleplayerPyro wrote:Also, you might not be able to test your plugin from the local folder. So to do tests, you will have to make a plugin out of your local and replace the hexed plugin with the non-hexed plugin to run the test.
Try CWR
CWR maps would be appreciated... and since its blue vs gray plus a bundle more you might it gives you many more map maker options...
http://tain.totalcodex.net/forum/viewtopic.php?t=2582
http://tain.totalcodex.net/forum/viewtopic.php?t=2582
http://tain.totalcodex.net/forum/viewtopic.php?t=2582
http://tain.totalcodex.net/forum/viewtopic.php?t=2582
if one does not learn from the failings of the past they are likely to suffer its return.