Heron guards - Suck at healing

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TarousZars
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Post by TarousZars »

I can't seem to get this to work. If you guys have played mazz, you have seen that when Heron Guards are fighting, if they heal, they heal even if they get hit. The only exception is if a trow hits them.

Any Ideas on how this happens? I've tried about 5 different things that people have told me, still nothing works.

Thanks

Tarous
lank
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Post by lank »

it's flinching. flinching while being healed will stop the heal (thus the healing for everything but a trow kick).

flinch fraction is set in the mons tag. it's a value between 0.000 and 1.000 that determines what fraction of the unit's full health must be taken before it flinches.
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TarousZars
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Post by TarousZars »

Thanks man, That makes sense. I was thinking backwards. i thought lower would be better, heh i guess i just made the silly guys worse.

Now that I go back and look at the fear manual it says

The Fear Manual wrote:Flinch System Shock - This number is used to define just how hard a unit has to be hit in order to flinch, or hesitate in its attack. For example, trow have a very high value here, which is why they can take such a licking and keep on ticking.


Maybe I should learn to read the directions.

Thanks for the help

Tarous
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