inventory

A forum for discussing map making ideas and problems for the Myth series.
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balor13
Posts: 40
Joined: Thu Feb 17, 2011 1:30 pm

inventory

Post by balor13 »

C :?: :?: ould someone give me a tutorial on how to give a unit inventory i tried making a projectile and an artifact then a projectile tied to the artifact yet when I put it in loathing the projectile window says its there yet I cant see it.
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Fury IX
Posts: 254
Joined: Thu Oct 19, 2006 7:37 pm

Re: inventory

Post by Fury IX »

1) Duplicate the projectile: "06 journal" and rename it. This will ensure that your projectile has the correct properties of an item

2) Duplicate artifact: "06 journal", rename it, and change the projectile link to the new projectile from step one.

3) return to the projectiles folder, and link the projectile to the new artifact.

That should be enough to get it into loathing, then go back to fear and start messing around. For example, you will have to change or remove garricks monster restrictions from this artifact if you want anyone else to pick it up.

Heres a small tutorial on monster switching:
http://forums.haravikk.com/thenine/viewtopic.php?t=208
Its also on mything.org, i suggest browsing the graveyard there
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Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: inventory

Post by Point »

ya what he said....;)


to have a unit start with projectiles/artifacts... my short tips.

~create a projectile "joes Sword-projectile"
~Create an Artifact "joes sword artifact"
~in the projectile tag Link the projectile joes sword-pj to the artifact joes sword arti
~Create a projectile group "joes held stuff-projectile Group"
~ open "joes held stuff-pg then add Joes sword-pj to the list of projectiles add any other held artifacts/ projectiles.
~ in monster tag add the projectile group "joes held stuff-pg" to the tag artifacts/ammo slot.


have fun ...
if one does not learn from the failings of the past they are likely to suffer its return.
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