fear docs say this....
* Build Monolithic Tag Files - This command takes all of the tags present in your tags and local folders, and rolls them into complete, grouped tag files. Since this is not reversible, you should make sure that everything is working nicely first. In most cases, you shouldn't use this anyway--building plugin files is much more convenient.
* Build Plug-in File - This command takes all of the tags in your local folder, and rolls them into a plugin file which you can name. This file is automatically placed in your plugins folder. Once you've finished creating and modifying tags, this is awfully handy for distributing them.
so maybe some additional info should be added to that...
>>>> Building Patch Files
Name: patch name >( I use ZTAG at start of name so its easy to find and remove when i go online to play.)
UrL: (download link address)
version >>>(name the version 1.7 or newer to be able to use in loathing and fear which is a handy way to add units to your maps without them being in your local folder.)
>>>>Builiding Plugin files
[ ] Reliant on plugin name in url field above
?? if the name of the dl url is www.hotdogsandbeer.com/supertrow does it not load if supertrow plug is not found or if its not named www.hotdogsandbeer.com/supertrow?
[ ] force meshes in this plugin to load last
>>so maps load after other active tagsets?
???reads as saying normally maps load first??
[ ] Load in reverse order (mesh plugins then tagsets)
>> so maps load first then tagsets ?
???reads as saying normally tagsets load then maps??
[ ] compatible with vtfl
>> allows tfl check box to be used by host??
confuse you long time... are there reasons it would be a good idea to check any of these boxes when building plug in files...??
building plugins and game patches...
building plugins and game patches...
if one does not learn from the failings of the past they are likely to suffer its return.