Everything is failing!

A forum for discussing map making ideas and problems for the Myth series.
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Zaknafein
Posts: 327
Joined: Sun Mar 05, 2006 11:59 pm

Everything is failing!

Post by Zaknafein »

So I been adding plugins to my local, and it was working fine, I had about 9 plugins added and was playing the meshes. Then I add "fall of naugrimin" and "ephor of stoneheim", and suddenly every single tag (or so it seems) in my local folder is having a definition postprocess failure! I check in fear and I can't find anything wrong with the tags that mythlog is telling me are failing. Can anyone help me?

2011-04-11 10:11:51
Myth II 32-Bit |iUniversal|p Build 356 running under MacOS 1058 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Magma - Bungie Map Textures v1
Magma - Bungie Map Textures v2
Jon God's Bungie Map TexturesB4
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1280 x 800, 32 bit
Starting mesh "Willow Creek"...
Using 1.7.1 gameplay...
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for collection reference definition 'dwtf'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: local proj group definition postprocess failed on 'archer arrow flaming explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on '01 outhouse explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: scenery definition postprocess failed on '01 outhouse scenery'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'wart'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'warrior sword swing'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'warrior'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'warrior'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for collection reference definition 'dwtf'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: local proj group definition postprocess failed on 'archer arrow flaming explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on 'bowman arrow flaming explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'bowman arrow flaming'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'bowman'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'archer'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for projectile definition 'prdb'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on 'dwarf bottle explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for projectile definition 'prdb'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on 'dwarf bottle explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'dwarf bottle unlit'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'dwarf bottle lit'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'dwarf'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'dwarf'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for projectile definition 'prdb'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on 'dwarf bottle explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for projectile definition 'prdb'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile group definition postprocess failed on 'dwarf bottle explosion'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'dwarf bottle unlit'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: projectile definition postprocess failed on 'dwarf bottle lit'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'dwarf observer'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'dwarf observer'.
Warning: Unable to find cutscene 'prologue.mov'.
Closing Myth.
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Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Re: Everything is failing!

Post by Point »

just based on a quick look i would say the files you added created several duplicate tag id's now the references are pointing to tags that dont have what they need say a collection reference or pointing to a different projectile...

if the tags are truly duplicates with the same fear settings just delete one of the conflicts if they are unique and simply have the same tag id you will need to duplicate tags with a new id or use oak to rename the tag ids then re reference them to the appropriate collections so they work...
if one does not learn from the failings of the past they are likely to suffer its return.
cremisiii
Posts: 33
Joined: Mon Apr 18, 2011 6:16 pm

Re: Everything is failing!

Post by cremisiii »

that was happening to me all the time and it was very annoying , two things will help make sure your running loathing under admin better yet i have not had that problem since i started running loathing in compatibility mode for win 98 Me.
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: Everything is failing!

Post by GodzFire »

cremisiii, what version of Windows are you running?
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Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Everything is failing!

Post by Pyro »

He is on Vista (or maybe 7, I forgot). Loathing 1.7.2 already has the fix, once 1.7.2 is out use that without any compatibility mode.
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