Well the plugin Graydon is referring to had bitmaps at like 4x the normal size if memory serves me right. Your bitmaps are only 2x the size so it won't be as bad as the those others. Keep in mind, it isn't the specs of a computer but how it handles all that extra pixels. Some drivers don't run them so well seeing as these days games tend to use more 3D stuff and more compressed forms of sprites, therefore the people making the drivers don't take this old way of rendering sprites into account. Or something to that effect.MindBrain wrote:That's weird cause I running The Desert Between Your Ears, max warrs and thrall. No slowdown at all, computer doesn't run any hotter, blew up the whole army with some wights, no slowdown. Unit's look better far away and zoomed in (in my opinion) I'm on a Macbook Core2Duo 2.4ghz 9400m, 2gigs of ram...
That is the part that is tedious and rather boring to do. As for how to compare with original, you could go about it a number of ways. Rename the local folder then load Oak. Duplicate the original collections so they have a different name and tagid than the original. It automatically gives it a different tagid so don't worry about manually doing that part. Then close Oak, add the tags from the earlier local to this new local. Now you have the modified collections and duplicates of the originals. So you can open both and compare side by side.MindBrain wrote:I just need help scaling the projectiles, fixing the selection boxes, and aligning the animations. I want to either just use it for myself, or make a multiplayer version (highresify all the trees, the baron, flag and ball)
Keep in mind, when you make your tagset do not include the duplicated originals since you won't use them.