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phillyy

Post by phillyy »

Im making a super huge plugin with tons of maps and units however when i put them all together in the local folder and try to run loathing i get a cant read line something the other and it wont work is there a limit to how big a plugin can be or is it a bug i have to search for. Everything works altogether its just when i ramdomly add a last group of units to my plugin it happens no matter how big the units mb size is. I dont want to leave out any units but i will if i have to.
mauglir
Posts: 444
Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.

Post by mauglir »

See my response to your other post.

There is a limit to number of different unit collections on a single map.
Mauglir
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

I thought the limit was boosted to more than 12-13, but still the limit is high enough to not let you use EVERY unit on one map... even more so if you have your own units, or ported units from other plugins. Try and keep the balance and unit variety down, and you should be left without crashes. experiment by taking one unit at a time off your biggest maps. You could be just getting a memory overload if the mesh is huge, you have lots of scenery/models, and lots of unit collections. good luck :)
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