Scene Graph - Does Myth use one?

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Industry
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Post by Industry »

Hi,

Does anyone know what sort of Scene Graph Myth 2 uses? Does it use the submeshes as some sort of Bounding Volumes?

Or since you can move the camera all over the mesh, does it treat the entire mesh as one big node?

Thanks,
Industry
Industry
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Post by Industry »

Okay, since no-one replied. And since the folks who have seen the source code can't reply without breaking the rules. I will blatantly conjecture. The Myth Engine renders everything in any submesh or portion of submesh that appears in the camera view. A sort of occlusion culling, if you can't see it, it doesn't get rendered.
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iron
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Post by iron »

you're da man Industry, you got it in one :) That's exactly how Myth does it.
...playing as long5hot on War Thunder
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William Wallet
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Post by William Wallet »

Is that why trees near the screen edge keep disappearing? Or rather, their shadows do?
Okay I got the models but now I'm too dumb to do anything with 'em
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iron
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Post by iron »

Um ... probably. Can't say I've ever noticed it, but now I'm sure I'll see it all the time & it'll drive me crazy :0
...playing as long5hot on War Thunder
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William Wallet
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Post by William Wallet »

Hah! I just ruined the illusion for Iron! NEXT!
Okay I got the models but now I'm too dumb to do anything with 'em
mauglir
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Post by mauglir »

I bet things like that get more noticeable the higher your screen resolution.
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iron
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Post by iron »

that's it. From now on its 640x480 software mode for me.
...playing as long5hot on War Thunder
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