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Posted: Thu Mar 30, 2006 4:02 pm
by Road
Horus â„¢ wrote:How about someone mixes the pull attack with a destructive centre (Black Hole anyone?)
Fire attack - centre of attack continually detonates - a 2ndry resultant projectile causes units to be pulled into the centre of death.
Isnt that one of the genie spells in UL?
Posted: Fri Mar 31, 2006 12:58 pm
by William Wallet
Lugas wrote:Also another attack for Maeldun, a continuous inferno attack coming out of Maeldun's staff.
Kind of like this...
I reckon Maeldun should be a charging unit that *slows down* when he approaches an enemy. You run around the battlefield looking for prey, then you spot someone, and slow down so you can actually enter some kind of melee with him without tripping over.
Posted: Tue Apr 11, 2006 3:19 pm
by Tireces
Hows goin work on this new Avatara model ?
Posted: Tue Apr 11, 2006 5:06 pm
by Pyro
Tireces wrote:Hows goin work on this new Avatara model ?
Very slow... more like paused... over a month ago I got my Myth2 cd back and uninstalled my Myth 2 demo... where I had all the work on Maeldun. Gone it was... but that doesn't mean I won't continue to work on it... or restart more like it. But I am busy working on beta 8 of Fallen Heroes. Since Maeldun was intended for FH to begin with. Each unit will have 2 specials from the start. But I am having some problems on Soulblighter's other special. Most of the other specials are done. Beta 8 will be on a different map from the previous betas. Beta 8 would have been the first public beta if it wasn't for a few people that got curious about FH before it was ready.
Its times like these that I wish I knew how to make a 3d model from scratch.
Posted: Sun Apr 30, 2006 11:37 am
by Raistlin MM
so whats up with maeldun now?