Re: Myth II 1.8.0 Public Beta
Posted: Sat Apr 20, 2013 8:52 pm
I have also been meaning to chime in on asking why the choice for screenshot format was bmp, and not png or jpg?
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Pyro wrote:Myth for Mac used to show more resolutions that had various different aspect ratios. Changes made for Myth on the Mac side changed this, and it now shows less resolution options which your monitor supports. The same way Myth for Windows has been doing already. That resolution Point was using is just one that his monitor does not support. Anyone using only their native desktop resolution won't even notice this change.
Lossless and quick to write to disk. You don't want to unnecessarily affect gameplay encoding a compressed format at runtime... it's easy enough to convert to whatever afterwards.GodzFire wrote:I have also been meaning to chime in on asking why the choice for screenshot format was bmp, and not png or jpg?
In windowed mode not full screen... as I've explained to you on hotline, what you really want is a resizable window on Mac, like there is on PC now so you can make it whatever size you want (and avoid whatever overlaps, etc). Adding 1920x1080 explicitly just for windowed mode is a work-around, at best. Regardless, I'm sure Myrd has seen this many times no, no point in restating it further.Point wrote: well my monitor supported in just fine in 1.7.2 in that i could choose it and use it... now im stuck using 1680x1050 ;(
2013-04-20 21:20:22Pyro wrote:Can you show us your myth_log? It is in your Myth2 folder. Also what Myth2 prefs do you have for graphics section?
I don't see it in the film - so not much to go on. I would have liked to see his Myth log.zoso wrote:was playing a game of Dream of Death rc33 with Blue Phoenix today. we were both on 1.8 beta. he says he got the "assert encountered" message. i had no problems on my end. he said it happened 3 mins in although he didn't say anything about it until almost 30 mins in. little bit of a language barrier involved here. but thats my interpretation. i will post the link to the plugin, and upload both films in one zip. not sure i could've talked him thru getting his myth log.
plug in: http://hl.udogs.net/files/Uploads/%20Us ... 20rc33.zip
Check out the tester's thread where I posted about it that same day.Myrd wrote:I don't see it in the film - so not much to go on. I would have liked to see his Myth log.
Is your "texture cache size" setting set to the same setting for both?Industry wrote:I've been having a problem with frame rates in 1.8 PB. In the latest Mazzarin's Demise (10a) when the action gets busy i.e. many monsters my frame rates drop appreciably, like to 12 fps. They pick right back up again, but that seems to make it worse, my brain doesn't adjust to the variable frame rate as fast as myth does so I interpret some of the delay as misclicks and repeat actions, don't perform them, immo the team, etc.
I've been trying to figure it out, but Pyro insisted I post about it. Damn public beta. So here's the film, a 1.8 pb myth_log.txt, and a 1.7.2 myth_log.txt. I have a power users file where I've shut off MipMaps, Shaders, and NPO2 Textures (whatever those are).
Oh and I am on a Mac Mini using OS X 10.5.8, Intel Processor, 1GB RAM circa 2009.
Hmm, film is too large, I'll put it in my Uploads on Udogs.
http://hl.udogs.net/files/Uploads/%20Us ... ploads/WTF