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Posted: Wed Jan 18, 2006 8:39 am
by haravikk
On my dad's G5 iMac, Myth runs with almost a constant 600 fps or higher at the worst of times, I suspect porting it wouldn't make any noticeable difference at all
Posted: Thu Jan 19, 2006 11:23 am
by vinylrake
Most excellent - thanks for all the work that's gone into this!
Posted: Sat Jan 21, 2006 3:09 am
by Baak
CIK: You da man!
Posted: Sat Jan 21, 2006 7:11 pm
The average human eye can't even see more than 24-30 fps anyway (or something around that)...so I'd say 60fps or more is acceptable. I normally get 90-120fps on my G4 PB 1Ghz. But jesus...600fps?!
Posted: Mon Jan 23, 2006 12:01 pm
by haravikk
My Dual 2.5ghz G5 with NVidia 6800 Ultra 256mb (which kicks ASS for OpenGL) has Myth at a constant fps of infinite, it stops counting after 1200
It sometimes drops down at parts, and sometimes goes as low as 800 when I'm playing on my larger monitor, but still infinite in a quiet spot or zoomed in =)
Edited By haravikk on 1138124809
Posted: Mon Jan 23, 2006 3:24 pm
by Myrd
You lucky bastard!
Posted: Tue Jan 24, 2006 12:48 pm
by vinylrake
haravikk wrote:My Dual 2.5ghz G5 with NVidia 6800 Ultra 256mb (which kicks ASS for OpenGL) has Myth at a constant fps of infinite...
Oh yeah? Well my IBM 3091 mainframe running a Linux partition with 512GB of RAM runs Myth 2 at a rate of Infinity^2.
Posted: Tue Jan 24, 2006 5:34 pm
by Industry
512 GB?! 512 Giga Bytes? Now that could store a decent number of units.
Posted: Tue Jan 24, 2006 11:53 pm
by CIK
Too bad you gotta look at them in ASCII on a mainframe.
Posted: Wed Jan 25, 2006 1:04 am
by William Wallet
I still maintain that Myth-by-Mail is the superior way to play the game. Of course it's high latency but that's the price you pay.
Posted: Thu Jan 26, 2006 11:40 pm
by CIK
Ok the good stuff keeps coming....Get your Fear 1.5.2 for X at http://myth.busybsoftware.com and while your at it pick up the latest build of 1.5.2 and read the release notes please. We fixed some important stuff in this build of 1.5.2 for map makers(esp thanx to oz and gleep) so try it out on your stuff. We are going to keep the 1.5.2 development cycle up just a little longer to add a few more requested changes so this won't become the final vesion despite being a Release Contender build.
Posted: Fri Jan 27, 2006 12:03 am
by cuzog
CIK wrote:Ok the good stuff keeps coming....Get your Fear 1.5.2 for X at http://myth.busybsoftware.com and while your at it pick up the latest build of 1.5.2 and read the release notes please. We fixed some important stuff in this build of 1.5.2 for map makers(esp thanx to oz and gleep) so try it out on your stuff. We are going to keep the 1.5.2 development cycle up just a little longer to add a few more requested changes so this won't become the final vesion despite being a Release Contender build.
Excellent!
I like the green new feature highlighting.
I noticed the icons now have 128x128 pixels. It's better than the previous pixillation, but they are still blurry. Maybe I can find some time to make some high-res icons myself... Myth deserves the best!
Still getting the windows opening behind the dock. Hopefully this fix gets in before release.
Keep up the good work!
Posted: Fri Jan 27, 2006 12:08 am
by CIK
Taskman is already hard at work at making them.
Posted: Fri Jan 27, 2006 12:21 am
by cuzog
CIK wrote:Taskman is already hard at work at making them.
Thought someone might! Fitting screen-name, btw. :;):
Also, great idea on the 1.5.2 -> 1.5.1 fallback mode. That will surely help keep the online community afloat.
Posted: Fri Jan 27, 2006 5:44 am
by Taskman