Posted: Tue Feb 28, 2006 9:30 am
Isn't the limiting factor the available system ram?
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No not one of them worked out, in this Tutorial http://mythgraveyard.mything.org/index.php?what=read&fnord=00067 the person shed that for lager than 128x128 it can be dun,"but this is not for today", mb do i need a dif program to impot a over head map bigger than 128x128?ChrisP wrote:Umm... far as I know, 5632 is way too wide for a map. For really big maps, I've only seen 2304 x 2560, 2048 x 2816, and 1024 x 3072 work. But maybe I'm wrong about this since it sounds like you're getting it to load in both Loathing and Myth.
For the overhead, maybe try 112 x 352 or 56 x 176.
theoretically, maybe, but in my experience it's possible to have a mesh that's 2560x2560 load from the local but not even be recognised when it's built as a plugin. as far as i was able to determine, the element at fault was that the colour map collection exceeded some limitation in plugins for data size.Eddaweaver wrote:Isn't the limiting factor the available system ram?
Did that last night.Zeph wrote:souly, before adventuring into unit making i strongly suggest learnign fear first. Best way to learn it is try-and-test. Open the fear documentations, change some little things on an archer or dwarf and then watch how they act in a map like willow creek. You can't just go from knowing nothing to "more advanced stuff".