Page 2 of 4

Posted: Mon Mar 20, 2006 7:57 pm
by Zeph
awwww noooo i have c4d and do all my stuff on it. If only I had those models i could finish your work :(

Posted: Mon Mar 20, 2006 8:40 pm
by Brusier
CovenantSnpr: f y noob
cxntosaurus rex: kiss it. queer.
CovenantSnpr: KISS YOUR BLKBSTRHIPZ K GG
cxntosaurus rex: asshole.
cxntosaurus rex: now I hate you.
CovenantSnpr: theres nothing wrong with blkbstrhipz!
cxntosaurus rex: whattttttever
CovenantSnpr: you don't even know what that means!
cxntosaurus rex: blockbusterhips - I'm not a n00b.
CovenantSnpr: wrong noob!
cxntosaurus rex: eah
cxntosaurus rex: then what?
CovenantSnpr: beautiful lovely kind bright strong tight rockin hipz

Posted: Mon Mar 20, 2006 10:20 pm
by carlinho
those models look amazing!!!!
good job!!!!!

Posted: Sat Mar 25, 2006 11:27 pm
by Jon God
yes i ive heard of that blood gulch map, and i thought it was gonna look crappy so i was about to start my own and what do you know! that map looks awesome!!!! thanks pyro, for that link.

jongod, if u read this, please post and reply. lets get somethin big rollin!


Yes my blood gulch is not perfect, but I've had allot of fun with it playing LAN, you have to give me some credit though, I've never released a mod before... What sorta project did you have in mind?

Posted: Wed Mar 29, 2006 3:13 am
by Point
be brave be bold send a message to old bungie team members see if they still got the beta that ran on the myth eengine...

have fun.

Posted: Wed Mar 29, 2006 9:02 pm
by Jon God
even so I doubt they'd give it to some myth moders... :P oh. well, if someone wants to try be my guest, that would make life easyer.

Posted: Thu Mar 30, 2006 8:58 am
by :) Da Cid (: McCl
How come on PM.net you're Jon God but at Bungie.net you're "Jon Gon"?

:)
-TGP-

Posted: Fri Mar 31, 2006 5:48 am
by Jon God
long story don't ask ;)

Posted: Fri Mar 31, 2006 6:27 am
by William Wallet
"that would make life easyer. "

Doubtful... if we're talking about a very bashed up version of the Myth engine with a very very early and buggy incarnation of Halo on it. That'd make life harder, wouldn't it?

Of course I'd love to sneak into Jason Jones' mansion and find out anyway.

Posted: Fri Mar 31, 2006 5:54 pm
by Jon God
it would be fun at least :P

Now anyways, can I get some help with problems with my map? Info is at:

Playmyth.net LINK

Posted: Sun Apr 02, 2006 6:20 pm
by Floyd is Pink
ey my halo weapons are coming along pretty good, but i need help from a fear master out there. ive made a beta plasma nade, and it sticks and blows up, but time till it blows is about 10 seconds (way too long) and it wont throw further than a few feet, and it wont explode if it hits the ground, only when it attaches to a unit. does anyone know what to do?

Posted: Sun Apr 02, 2006 9:46 pm
by Pyro
Floyd is Pink wrote:ey my halo weapons are coming along pretty good, but i need help from a fear master out there. ive made a beta plasma nade, and it sticks and blows up, but time till it blows is about 10 seconds (way too long) and it wont throw further than a few feet, and it wont explode if it hits the ground, only when it attaches to a unit. does anyone know what to do?
Yea... but I don't think I could explain well enough... I would have to look at a sample of it and tell you how to fix it from there.

Posted: Mon Apr 03, 2006 9:12 am
by CIK
The ealry Halo versions where based on TFL, the engine was forked after TFL shipped. I'd imagine they might have picked up some stuff from the Myth II development train, but mb not.

Of course after so many years of hacking there is much Myth left in the shipping Halo, but I'm sure there is some there since there is Marathon, Pathways, etc code in the Myth series.

Posted: Mon Apr 03, 2006 2:29 pm
by Jon God
heh neat, anyways. Can anyone help me?

Posted: Tue Apr 04, 2006 4:53 am
by Jon God
bump.