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Posted: Wed Aug 15, 2007 4:36 pm
by GameJunkieJim
Issue with black screen solved by simply switching to software rendering. There has to be a further fix possible to get OpenGL working, but as for now, software is going to have to work.

Another issue I had was the lack of sound under Wine. This was almost as easily solved.

Wine simply wasn't making any audio available to the application, so Myth assumed there was no sound card.

For anyone else having the problem, I fixed it by running winecfg

Under Audio, disable OSS and enable ALSA, and click apply, go to the Applications, then add Myth II to the list ( I don't know if this is necessary, but I did it anyway) and set it to run compatible with Windows 98.

Ta Daa sound.

Maybe this will help some people.

Posted: Sat Sep 22, 2007 11:47 pm
by qwarqwa
WINE 0.9.59
Basically everything Myth works perfectly, my computer is just pretty crappy

Working:
Modern version; everything (except "windowed mode" ?)

Broken:
"Classic" version just crashes, drawing rainbow stripes over the whole screen.
Wine doesn't accelerate intel video cards
Alsa output + pulse audio = loud static (you need to use oss in wine and start myth with padsp)

As of wine 0.9.45
What Works!
- Only the "Classic" 1.6 update works
- All sound stuttering & latency with ALSA have been resolved.
- OpenGL

What Doesn't?
- "Modern" 1.6
- DirectX (anything from slight corruption around effects to lockups)
- FIXED Crazy bug with the some windows and scroll bars

Image

Issues
- If you wish to use PulseAudio with wine, you need to use the padsp command, this still gives you nice per-application audio mixing.
For example...
1. padsp winecfg [click on the "Audio" tag. Tick the "OSS" box. Click "test audio" to check it works]
2. padsp wine [path to myth]
3. Enjoy your ear-gasm

- On a crash Myth will switch to "software rendering" or "direct x" seemingly at random.

- Mouse gestures "leak" through regardless of the focused application

Everything else is super fucking peachy!

Image

Posted: Mon Oct 22, 2007 3:16 pm
by vinylrake

Myth on OLPC?

Posted: Mon Nov 19, 2007 12:22 am
by Bladetooth
Linux Myth code is AWOL? That sucks. There goes my dream of a port of Myth II to OLPC (and getting lots of poor African kids hooked on wight explosions). Can’t something be done?

Posted: Mon Jul 28, 2008 8:07 pm
by Death's Avatar
Works under Wine 1.1.1 on FreeBSD 7.

Basically all defaults, with Classic. Seems only Software mode works, but I haven't experimented with that much. I'll update if I find something more...

-DA

Posted: Thu Aug 07, 2008 6:55 pm
by Death's Avatar
A few more notes:

Modern build *runs* under the aforementioned settings. Much like classic, I can only get it to be bearable with software mode. Direct3D forces full screen and is about .01 FPS, and open GL crashes. The only resolution it will play at in modern is 640x480. Tiny units!

-DA

Posted: Sat Aug 09, 2008 2:49 pm
by Death's Avatar
Alright, now that I realized how dumb I am, I got some updates:

Lesson One: Compile Wine with HAL support mb...

After I did this classic runs great in OpenGL and D3D. Much better in OpenGL.

Modern runs the same as before.

Posted: Fri Sep 12, 2008 9:09 am
by Death's Avatar
OK! Update! And 4 posts in a row. Like anyone reads this…

Anyway, it seems myth fails to run in wine > 1.0.0. In 1.0.0 it is perfect, without a doubt, but 1.1.4 either crashes X or just won't run (Traceback mentions some ddraw error and its inability to switch from 32 to 16).

-DA

Posted: Fri Sep 12, 2008 10:26 am
by Myrd
Submit some bug reports to winehq. :P

Posted: Fri Sep 12, 2008 10:41 am
by Death's Avatar
Myrd wrote:Submit some bug reports to winehq. :P
Im in the process!

EDIT:

http://bugs.winehq.org/show_bug.cgi?id=15077

There is one. Ill add comment I suppose...

EDIT:

Resolved in 1.1.5!

-DA

Posted: Mon Jan 19, 2009 9:58 pm
by qwarqwa
Death's Avatar wrote: After I did this classic runs great in... D3D. Much better in OpenGL.
For some reason intel GMA adaptors dont work with either.

Posted: Mon Jan 19, 2009 11:31 pm
by Death's Avatar
qwarqwa wrote:
Death's Avatar wrote: After I did this classic runs great in... D3D. Much better in OpenGL.
For some reason intel GMA adaptors dont work with either.
Is there 3d acceleration with the intel drivers? That's the only problem I could think of...

-DA

Posted: Tue Jan 20, 2009 1:39 am
by qwarqwa
I don't have the laptop anymore, but according to glxinfo direct rendering worked, I could run 3d screen savers.

Anyway it was a GMAx3100.

Opengl would draw parts of the scene fine but other parts still had whatever was last displayed (ie. a screensaver, video etc) and had decent frame rate but flash slightly.

D3D would shade all the triangle thingos pink to yellow and ran at less than a frame a second and eventualy take the whole computer down with it.

Both would run only once I started xorg in thousands of colors (16bit).

I wrote what version of the drivers I was using somewhere but I cant find it now.

Re: Myth II in linux with or without wine

Posted: Sat Jul 11, 2009 6:51 pm
by doughnet
I have the Loki CDS with installation if anyone wants it let me know.

Re: Myth II in linux with or without wine

Posted: Sun Jul 12, 2009 4:50 pm
by haravikk
You should be able to run the Myth games fine on Linux if you use Sun's Virtual Box, as it has good support for OpenGL, be sure to get version 3 if you've ever tried an older version. It requires a Windows installation though as it's a typical virtual machine solution.