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units

Posted: Mon Nov 17, 2008 6:51 pm
by Point
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that was just one uniform type... :)




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Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sun Sep 19, 2010 6:37 pm
by Point
a whole new look to the maps and tags ... thanks to magma and oak...

1.7 is back in the works... map scripting fun ahead for any interested....

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Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Mon Sep 20, 2010 8:15 am
by Deqlyn
Interested in scripting.

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Mon Sep 20, 2010 8:12 pm
by Zeph
Who can finish first, Point with AvA or Ozone with Sf2???

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Wed Sep 22, 2010 11:27 am
by Road
My money is on O3

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Thu Oct 07, 2010 12:54 pm
by Point
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after a bundle of years I guess I better get this thing done... hopefully oz will finish first and this will be a close second...

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wAvA Warfare Axis vs Allies for 1.7

Posted: Tue Oct 12, 2010 4:20 pm
by Point
Warfare axis vs allies was started back in the day of bungie net... after the servers close the project was placed in a darkened corner of my hardrive and neglected till Project magma and a few dedicated Map makers inspired its rebirth.... So here it is 10 years later and its time to finish this fight

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^ your name here ^




Warfare WWII Axis vs. Allies.... a Light vs Dark Conversion Mod for Myth II

Ok here we go... PARKER JOB OPPORTUNITY!!!!


plenty is done though there is plenty left to do... The project is almost far enough along to hand off for some solid scripting and fear and loathing improvements...

so who is in for helping with ????

====Tagset:

OAK tags:
1 Point
2 Carlinho
3

Rendering:
1 Carlinho
2 Point

Fear:
1 Point
2

Fear effects:
1 Ooga Booga
2

Fear sounds:
1

Interfaces:
1
2

====Maps:

Color Maps:
1 Carlino
2 Point
3

Converting existing maps:
1
2

Map Detail Texturing:
1
2
3

Map Fine tuning:
1
2

Scripting:
1 Fury
2 Dec
3

Models:
1 Carlinho
2

Alpha and Beta Testing:
1
2
3
4
5
6
7
8


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Maps Warfare Axis Vs Allies

---Prelude Maps
00a- Blitzkrieg- Retreat and survive the enemy onslaught
00b- Wolfpack- infiltrate the enemy submarine base and steal enemy code books and decoder (adapt from popes map)
00c- shipyard - Destroy the enemy mine layers at there dock (adapt from fury's shipyard map)
00d- Tunisia - attack the enemy encampment (adapt from fury's desert map)
00e- Determined -Join the resistance in a night attack (adapt fromfury's night map)

---Operation Overlord Campaign Maps
01-Resistance- - Assist the resistance in destroying key targets.
02-Nasty Business - Parachute behind enemy lines, find the enemy HQ. and eliminate as many enemy officers as possible.
03-Pathfinders - - Parachute behind enemy lines, secure and mark drop zones.
04-Till Relieved - Capture and hold the bridges till relieved.
05-Dropzone -Parachute into the battle, regroup and attack the enemy. (landing zone secured)
05a-Turkey Shoot -Parachute into the battle, regroup and attack the enemy. (landing zone not secured)
06-Pointe Duhoc - Assault the Pointe and destroy the enemy artillery.
07-Utah beach - take the enemy strong points and move inland to relieve airborne troops
08-Omaha Beach - Survive the landing, capture and secure exists from the beach then move inland.
08b-Easy Red -Capture and secure exists from the beach then move inland. (adapt from carlinhos map)
08a-Dog Red - clear the exit and take out all enemy
09-Retribution Gold- Capture the beach, secure exists and move inland.
09a-Juno / - Capture the beach, secure exists and move inland.
09b-Sword - take the beach and move inland
10-Hells HedgeGrove - Clear out enemy resistance and advance.
11-Bogged Down - stop he enemy from destroying the damn and flooding the fields. (adapt from the dam)
12-RallyPoint - link up with airborne troops and attack the enemy positions
13-Saint Mire Eglise -capture the town
14-Eye of the Tiger -survive the enemy counterattack
15-Carentan - capture the town (adapt from carlinhos map)
16-Rubercy- Infantry/Armour - capture the town and advance across the bridge
17- Luftwaffes den -Attack the enemy airfield, destroy the planes and capture the landing strip.
17a fuel depot -Destroy the enemy fuel depot. (adapt from carlinhos map)
18-Solid Gold Real estate - capture the town and bridge
19-At All Costs -survive enemy counter attack and at all costs hold the bridge.
20-High Ground - take hill 192 and destroy enemy gun implacements
21-Chef du ponte - liberate the town
22-La Flere - Infantry/Armour -Secure the bridge and causeway force the enemy to retreat.
23-St. Lo - paratroops/Infantry/Armour - capture the town --------(still need to make this map)--------
24-Doodlebugs vengence - Assault the V-weapons base capture or destroy the rockets and scientists.
25-Cherburg -/Infantry/Armour -Scout and identify enemy positions then attack. --------(still need to make this map)--------
25a-fury's Hero's - Liberate the gold and works of art from the enemy.

Bonus Maps
---Operation North Wind
001-NorthWind
002-Chilled to the bone
003-Cold feet --------(still need to make this map)--------
004-Till Death Takes Hold
---Operation Market Garden
0001-A Question of Bridges --------(still need to make this map)--------
0002-Thunder Clap Surprise --------(still need to make this map)--------
0003-A BridgeToo Far --------(still need to make this map)--------


---Multiplayer Maps
Entrenched
Fields of Battle
Reconed
Carentan
OmahaBeach
Rumeil
Normandie


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here's the basic unit set... there is a lot more map specific stuff like planes and boats etc...


-----------Units---------------
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------allies--
@Paratrooper@
-Carbine
-grease gun
-MG-30cal
-Bazooka
@Infantry@
-Garand /rpg
-Thompson
-Bar
-Springfield sniper
-MG-50cal
-Flame thrower
-mortor
@Medic carbine
@Officer
@MP-
@Doctor
@Driver
@partisan
@scout-Motorcycle
@Recon-jeep
@TANK-light-stuart
@TANK-med-sherrman
@TANK-dest-wolverine-
@Tank-hvy-firefly
@Halftrak
@Truck-supply
@mechanic-




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---axis--
+Fallschirmjäger+
-Gehwer 43
-fg42
-MG34
-Panzerschreck
+Wehrmacht+
-KAR98 /panzerfuast
- Mp40
-StG44
-Gehwer 43 Scharfschutze
-MG42/SMG42
-Flammenwerfer
-Granatwerfer
+Medic Gewehr 43
+Officer
+Brown shirt-
+Nurse
+Driver
+spy
+scout-motorcycle
+Recon-kubelwagon
+PANZER-light-panther
+PANZER-med-tiger
+PANZER-dest-marder
+PANZER-dest-jagdpanther
+PANZER-hvy-kingtiger
+Halftrack-SDKF
+Truck-supply
+Mechanic


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"30 Seconds!!!"

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Tue Oct 12, 2010 9:16 pm
by Fury IX
I can devote lots of time to scripting and gameplay. Cant wait.

My internet sucks, and it seems all my friends have temporarily left myth, so I havnt been playing much, or mapmaking much, just doing solo stuff for me personally. It would be great to get some motivation to make some coops, and get more ppl on myth.

btw, my ww2 maps where the first maps I ever made, and the cmaps are not mine. It would probably be easy to remake them from scratch, rather than give credit to people who are not around anymore. Or a nice tagset...

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sat Oct 16, 2010 4:36 pm
by Point
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Are we ready for some football? oh wait wrong game... ;)

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Mon Oct 25, 2010 9:54 pm
by Point
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Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sat Nov 06, 2010 2:09 pm
by Point
Now and then the difference between 2001 tagset and 2010

a little bit of color map enhancements... and of course detail textures are on the way...

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Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sat Nov 06, 2010 6:11 pm
by Jon God
Looks nice, got any any in game pix?

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sun Nov 07, 2010 10:11 am
by Point
working on in game movie intro from that mesh though plenty to do still.... (would be great to have the low camera angle build of myth to spice up some cut scenes...)


here are a few from some ingame alpha testing.... at all cost map..

(testing some of carlinho's great building models... along with a mix of warfare ava units and 1944 High res. units...)


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Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Sun Nov 07, 2010 8:49 pm
by Jon God
Looks good needs dtex though. :)

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Posted: Mon Nov 08, 2010 5:53 pm
by Point
gee i wonder who could do a good job at detail texturing that??? hmm i wonder who ???

and scripting.... this mesh is planned to be used for two coop maps and a multiplayer s2 .... Solid Gold Real estate, where the light take the town... At All Costs where you try to hold the bridge.... and if Pvt. Ryan survives the fight think bonus level.

So who's scripting this :) ???

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