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Posted: Wed Apr 18, 2007 12:01 am
by A-Red
All I can think of is that some custom projectile has a bug, and keeps multiplying itself or something. I really don't know a lot about projectiles, but it might be a good place to start looking?

Posted: Wed Apr 18, 2007 12:11 am
by t o x y n
I'm going to start by taking out the Mahir and removing the map action for some of the units and just keeping going until I find out what causes the projectile number to explode by process of elimination. Argh, good thing this isn't a really big level.

Posted: Wed Apr 18, 2007 1:35 am
by t o x y n
Hrmmm... problem seems to be gone after getting rid of the Mahir. The new ending battle I came up with is cooler anyway. :D

Gonna make some small fixes here and there and upload what should be the final beta release of this thing later tonite or tomorrow.

Posted: Wed Apr 18, 2007 2:10 am
by iron
From my rapidly fading memory of making stuff for myth, I think the problem isn't the overall projectile count so much as the _active_ projectile count. Projectiles that are at rest and have gone "dormant" don't count towards the active limit (Myrd could tell you how high that is ... and its a lot higher than it was in 1.3 days).

So the problem will likely be an errant projectile type that is remaining active & never being destroyed or going dormant. Get enough of those being created on a regular basis and you'll fill up the quota pretty quickly.

Posted: Wed Apr 18, 2007 8:37 am
by Myrd
Iron is correct.

Projectiles 'in the air' or so, count towards the limit, but not dormant ones on the ground.

Since 1.5 or so, Myth has code that makes hitting this limit harder, since at around 900/1024 projectiles, it stops making unimportant ones (ie bottle smoke, water ripples, etc). So if you're hitting it, some attack, or something, of one or more of your units is generating _way_ too many projectiles (ie: by stuff promoting to proj groups which promote to even more projectiles, etc..., for example). Or they're never becoming dormant.

Best way to test is just try out the units' attacks on their own on a blank map, and see how many projectiles each generates. (And if any remain active long after the attack is over.)

Posted: Sun Jun 17, 2007 6:27 am
by toecutter
I just watched a trowball film when the proj all went batty and bre melee attacks did no dmg. Even tho everything is biodegradable...
there were a TON of soulless, Myrk G and... DUN DUN DUN.... 5 mahir!!!
I think there is something about mahir that is problematic.