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helps....

Posted: Sat Jun 28, 2008 12:42 pm
by Point
ozone wrote:If you need help with models feel free to stop by udogs HL and PM me. If I'm around I'll be glad to help.

:)

Re: helps....

Posted: Sat Jun 28, 2008 5:26 pm
by gugusm
Point wrote:
ozone wrote:If you need help with models feel free to stop by udogs HL and PM me. If I'm around I'll be glad to help.

:)

Ohhhh man... last post before Point's one was about year ago... heh :P :wink:

well

Posted: Sat Jun 28, 2008 6:46 pm
by Point
well didnt want to start a whole new topic when theres some good info here... viva la search word...


anyway any help importing these models i made would be appreciated... :)

Image

Posted: Sat Jun 28, 2008 7:30 pm
by Graydon
Hmm. The one on the left seems feasible, but the right one.... nobody mentioned that your vertices that will grab the mesh have to correspond with the mesh points in loathing. Everything has to be modeled to scale. The round corners just simply wont work properly. You can make it kind of work, but it wont look as smooth as it does in your render.

Re: well evolution took place....

Posted: Tue Jul 01, 2008 4:43 pm
by Point
Image

not sure if i can point mov files in forum but heres link...

http://hl.udogs.net/files/Uploads/%20Us ... tModel.mov

http://hl.udogs.net/files/Uploads/%20Us ... MLFort.mov


http://hl.udogs.net/files/Uploads/%20Us ... unker1.mov


Image
Point wrote:well didnt want to start a whole new topic when theres some good info here... viva la search word...


anyway any help importing these models i made would be appreciated... :)

Image

now the question is who will help me get it in myth... :)

http://hl.udogs.net/files/Uploads/%20Us ... tModel.mov

Image

Image

still looking...

Posted: Fri Oct 10, 2008 11:01 am
by Point
still looking for someone with some model importing skills to help me import these models.. :)

anyone anyone anyone... Bueluer?


Image

Posted: Fri Oct 10, 2008 12:59 pm
by Myrd

Posted: Sat Oct 11, 2008 3:47 am
by Graydon
We tried Point. Your model program couldnt export in a format that Apathy will read. Which is exactly why all the model guides say you can only use two applications to create models for myth; the app Bungie used, called Formz, which is nowhere to be found, and the other is Meshwork. Every modeler I've ever met has used Meshwork.

If you can re-construct your models in Meshwork, I can get them into Myth for you.

Posted: Sat Oct 11, 2008 8:43 am
by Myrd
I've heard of an app called 3DMF Optimizer that can supposedly open 3DMFs saved by other programs and make them compatible with Apathy. Have you guys tried that?

Download link (Mac Classic only):

http://www.pangeasoft.net/files/3dmfoptimizer4.bin

models..

Posted: Sat Oct 11, 2008 10:47 am
by Point
I have made models in the past with the same program that Coldsteel imported into myth... its just a question of format and conversion....

I tried meshworks in sheepshaver it crashed each time and i had 3dmf optimizer on my old mac it doesnt work in my sheepshaver either.... i think missing or have jacked up the 3d plugins ie quictime.

Posted: Sat Oct 11, 2008 2:12 pm
by Graydon
3dmf Optimizer might work.

Meshwork is available for osX though.

meshworks...

Posted: Wed Oct 15, 2008 4:05 pm
by Point
http://codenautics.com/meshwork/


I can open meshworks in osx though without quesa working right the import or export dont seem to work...

I can export from archicad in many formats then import into cinema 4d and export as 3dmf... 3dmf optimizer would be next if it worked on my mac then to meshworks... anyway the chain breaks down with no quick draw 3d on osx 10.5 and quesa not seeming to work...

:(

the models split up and are low enough poly count... its a question of finding the best most compatible format...

Posted: Wed Oct 15, 2008 6:49 pm
by carlinho
that's weird
I have meshworks and it exports fine

let me know when you are in LA next time and we'll figure it out

Posted: Wed Oct 15, 2008 7:45 pm
by vinylrake
ok, so who is "Carl Norman"?

from the "made with meshworks" page:

"Carl Norman made this detailed M-60 for use with a Vietnam conversion of Myth II. He writes, "it is nice to be able to create detailed models like that quickly and easily.""

:) CP

Posted: Wed Oct 15, 2008 10:09 pm
by Point
vinylrake wrote:ok, so who is "Carl Norman"?

from the "made with meshworks" page:

"Carl Norman made this detailed M-60 for use with a Vietnam conversion of Myth II. He writes, "it is nice to be able to create detailed models like that quickly and easily.""
I would be thats either wod or crest before i supplied them with the huey model... and new m60's


http://tain.totalcodex.net/forum/viewto ... 29b12439ac