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Posted: Thu Jun 28, 2007 3:31 pm
by Eddaweaver
Pink - there are no maps with pink ground.

Posted: Thu Jun 28, 2007 4:00 pm
by gugusm
Eddaweaver wrote:Pink - there are no maps with pink ground.
Well, I think desert could be quite similar. IMO the best solution would be to choose between few colors.

Posted: Thu Jun 28, 2007 4:03 pm
by Scratch
Another vote for The Scratched Wayâ„¢

I rock :)

j/k :lol:

Posted: Thu Jun 28, 2007 4:11 pm
by Pyro
I picked the orange option but I really do agree about the few color option. So "competitive players" don't think we are making things the way non-"competitive players" might do it.

Posted: Thu Jun 28, 2007 4:21 pm
by Scratch
I'm filing my request under the "Americans With Disabilities Act".
Fix it or enjoy your visit from the ACLU. :)

Posted: Thu Jun 28, 2007 4:31 pm
by Death's Avatar
Oooh a pallet might be nice, just use the one in the multiplayer dialog or something...

-DA

Posted: Thu Jun 28, 2007 4:47 pm
by Myrd
Except making a whole new dialog to choose it, and code to handle it is much more work than changing a constant in the code. :(

Posted: Thu Jun 28, 2007 5:06 pm
by Scratch
I don't think you need a prefs dialog for that.

I was thinking more in the line of hitting F8 (or something that toggles team colors/enemy colors) and have it rotate to the different colors every time you hit it. It'd be up to the developer(s) to pick a few different color schemes and stick with that. Red/Blue, Orange/Green, Yellow/Purple, etc....

I'm not sure if there's any keys left for cycling the overhead drawing colors. Couldn't it be bound to the same key for cycling team colors but alternate it by using the shift key?

For example, F8 cycles through 5 different color schemes for team/enemy while Shift-F8 cycles through different color pencils for drawing on the overhead. That could be a user preference that is set locally. Alternatively, if this proves too much of a pain to be done, it could implemented as a mapmaking feature so the mapmaker can choose what color the overhead uses for drawing. Old maps would just need to be updated (again).

Baak's Dark Charcoal pencil overhead drawing of a bacon strip would look like my preferred (for example) color of Taupe on my overhead.

Something like that.

Posted: Thu Jun 28, 2007 6:11 pm
by Oroboros
Pfft. Color is so 90's.

Myrd, just code in a raised bump surface for my touchscreen interface, so I can feel it when my enemies get to close.

-Oro

Posted: Thu Jun 28, 2007 6:29 pm
by iron
hehe, I can see your enemies arranging their troops to say nasty things in braille, Oro :)

Orange works for me.

Posted: Thu Jun 28, 2007 6:55 pm
by Baak
What about some kind of extra prefs/plugin file - simple text - that's actually an advanced configuration file (an .ini file essentially) that contains "extra" settings like this?

With it you could do things like:

Code: Select all

ohmap_drawing_color = 0x99ff99;
ohmap_enemy_color = 0x112041;
ohmap_friendly_color = 0x34aa88;
ohmap_yourunits_color = 0x916699;
floyn_similar_colors = false;
...
etc.
With this simple file you could add additional configuration for the user without having to build or adjust anything in the interface.

If it's missing, you don't change anything (the default).
If a variable or it's value is not used (or mistyped or whatever), you could put a warning in "myth_log.txt" and ignore the setting.

This also leaves it open for future tweaks. :)

Posted: Thu Jun 28, 2007 7:06 pm
by iron
Hey, I like those ideas Baak :D

Posted: Thu Jun 28, 2007 7:58 pm
by Eddaweaver
So for example someone could set their map-drawing colour to be pink and it would display what they've drawn as being pink on other team-mates' maps too?

A good feature for the overheadmap would be being able to press + (and -) and have it made 4x larger. It would need to be 4x so the pixels could remain 1:1 when enlarged; eg 1 pixel becomes a block of 4. It is fairly difficult to see the overhead map on larger resolutions.

Posted: Thu Jun 28, 2007 8:20 pm
by iron
Another very good idea Sharp. I don't like predefining keys like that though - there are some players unhappy with the hardcoded use of the Caps Lock key in 1.6.

Posted: Thu Jun 28, 2007 8:39 pm
by Pyro
iron wrote:there are some players unhappy with the hardcoded use of the Caps Lock key in 1.6.
Yeah I heard of one player. I forgot what he said was the reason he didn't like it.