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Posted: Tue Oct 09, 2007 6:20 pm
by iron
ok, imagine there's an enemy warlock inside a loose formation of enemy krids. It looks like you can get through to the warlock easily enough, so you click on it to attack with your trow. As your trow approaches, instead of walking up to the nearest gap, sliding through and kicking the lock, it starts doing crazy zig zags while still some distance away. That's the bug.
Posted: Wed Oct 10, 2007 11:25 am
by Khadrelt
I see. I've never had that happen.
Posted: Wed Oct 10, 2007 4:32 pm
by Dio
My trow usually die before they get to even see a lock.
I thought the zig zagging was just skillz
Posted: Wed Oct 10, 2007 6:19 pm
by Tireces
Zig zagging is true skill for pros.
Now I pratice moves on intermediorate level - that means clicking quick enough to pick a Trow during 30 sec PT when your shift key is broken
Posted: Thu Oct 11, 2007 6:13 pm
by carlinho
it looks too good to be true.....
it would be freaking insane.....
wow!!!!!
what about the bug where if you click on a group of enemies your units won't attack the group but gang on only 1 enemy?
it's a flag in the unit monster tag that you hit and it unhits by itself
Posted: Thu Oct 11, 2007 6:29 pm
by Myrd
What's the name of the flag in Fear? Are you using the Windows or Mac version of Fear?
Posted: Thu Oct 11, 2007 7:59 pm
by carlinho
http://projectmagma.net/forum/viewtopic.php?t=3344
seems it's only in pc's as per that thread, but then fear in PC I though was much more complete than in mac= example artifacts....
so I guess iit would rock for 1.7 to make both pc's and macs ok
if not it's a nightmare to do one thing in mac, take it to pc to discover another thing got screwed, take it to mac...and so on...
Posted: Fri Oct 12, 2007 9:52 am
by Khadrelt
What about how when you click on a group of enemies with a group of melee, and your melee in front run past the front enemies to get at those in back, meanwhile getting ripped apart by the enemies they're running past? Any way around that, or can it be fixed?
Posted: Fri Oct 12, 2007 10:15 am
by Perenold
M1 had the option of attacking a single unit or a group with your group. I would like to see this in M2.
Posted: Fri Oct 12, 2007 11:17 am
by Anthson
Fixing these issues would take away a lot of the advantage experienced players have through micromanaging a melee attack. I like that. Some people might not, though.
Posted: Fri Oct 12, 2007 1:06 pm
by Enculator
Perenold wrote:M1 had the option of attacking a single unit or a group with your group. I would like to see this in M2.
shift click, does group attack (I mean, you shift click on archers, your warriors will only attack archers)
shift double click does single unit attack.
Posted: Fri Oct 12, 2007 1:09 pm
by carlinho
didn't know that, so i guess it's useless then to fix that flag
shift click then....
anyways the texture improvement tool seems like a miracle!
would love to see that!!!!!!!!!!!!!
Posted: Fri Oct 12, 2007 6:11 pm
by Perenold
Ohh right, I guess I was remembering it wrong. Anyway, more control over what they attack without going through individually handing them each their own orders would be nice.
Posted: Fri Oct 12, 2007 7:19 pm
by Avatara
In Myth TFL and vTFL you can order your archers or dorfs to attack multiple enemies by holding shift and clicking on an enemy group. It's not possible to do this in Myth 2, as far as I know.
Would be much trouble to implement it on a new patch?
Posted: Fri Oct 12, 2007 7:40 pm
by carlinho
I think fixing the bug that doesn't let you select in the monster tag if to be able to do so or not would be sufficient
that way certain units can target groups and certain can't....
and that would deppend on the map maker, and not micromanaging
like javeliners that kill with 1 javelin a unit, throw 30 javelins on 1 unit, looks ridiculous, and would benefit from targeting a group....