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Posted: Thu Nov 29, 2007 10:33 pm
by iron
Sorry guys, no timeline yet. Development's been very slow over the last month for a variety of reasons, especially "Real Life". When we know how long it'll take to get to a public beta we'll be sure to let everyone know.
Posted: Fri Nov 30, 2007 2:47 am
by lank
vinylrake wrote:iron wrote:We'll also distribute the detail texture & map tags in a seperate plugin / download from 1.7. That means that we can keep updating it over time (and hopefully include contributions from other mapmakers etc) without making everyone re-download 1.7 - also we can keep the 1.7 dl's size as small as possible.
Sounds like a good way to implement that new feature. I assume if someone doesn't have the detail texture 'plugin' and they play on a map that HAS the detail texture it will just show the standard bitmap?
it will at least show the standard colour map. i know that oak has this ability and it's only my assumption that myth will be able to behave the same way, but when oak opens a mesh without a detail tag associated with the colour map, it automatically applies some default detail textures according to the terrain map (i.e. grass, steep, sloped, rock, snow, sand, etc.). when i get a beta build with detail rendering i'll be able to say more.
Posted: Fri Nov 30, 2007 3:12 am
by carlinho
that sounds incredible work man
delighted, and awaiting eagerly...
Movies...
Posted: Wed Jan 23, 2008 1:58 pm
by Point
http://vids.myspace.com/index.cfm?fusea ... 167.99.127
myspace movies not sure if you need an account there or not to view....
mythII movies... maybe utube is better to post ....
anyway uploaded a new end link screen with marius instead of pmnet to add to uploaded videos so peeps that watch see the link....
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http://myspacetv.com/index.cfm?fuseacti ... 758976[url][/url]