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Posted: Sun Dec 23, 2007 9:00 am
by Arthim
You beat that on legendary! I didn't think that was actually possible without coop, but then again for the creator it might be.
Posted: Sun Dec 23, 2007 5:37 pm
by gugusm
Truth wrote:i seem to have a problem on the last level tho, im just playing it on normal to give it a whirl but after the inital attacks of mixed units i end up just facing endless (i put it on 16x and my units managed to just auto everything for about 5 minutes) amounts of thrall and wights. Perhaps a bug? Ill give it another go at some point.
Yay, same thing here... bug, I think...
Apart from this, it's a really nice plug A-Red
Posted: Sun Dec 23, 2007 11:53 pm
by A-Red
gugusm wrote:Truth wrote:i seem to have a problem on the last level tho, im just playing it on normal to give it a whirl but after the inital attacks of mixed units i end up just facing endless (i put it on 16x and my units managed to just auto everything for about 5 minutes) amounts of thrall and wights. Perhaps a bug? Ill give it another go at some point.
Yay, same thing here... bug, I think...
Apart from this, it's a really nice plug A-Red
Would someone mind getting me a film of that? It must not be all the time, because it sounds like some people have gotten through the level. We never ran into that problem during development (at least, not in the last six months or so).
Posted: Mon Dec 24, 2007 9:57 am
by gugusm
Hmm, I'm afraid I didn't save that film, but I've got some saves and I can just repeat it. I'll try to do it tonight.
EDIT: Oh, and don't laugh at me, but I was playing on Timid with center only
Posted: Mon Dec 24, 2007 6:27 pm
by A-Red
Maybe it's a one-ford mode problem. And maybe it only happens with center. Anyway, I'll try to fix it and make a 1.1 release.
It'll be next week sometime though. I'm currently afk.
Posted: Mon Dec 24, 2007 7:16 pm
by gugusm
Sorry, I was busy today (Christmas time
) and I wasn't able to play it once more, but I took a look at the map in Loathing (sorry A-Red) and those Thrall/Wight groups should be respawning and they do so, but I think that some guys on the other side of the river are never activated and that's just why I was defying those endless small attacks again and again without any change.
Posted: Mon Dec 31, 2007 4:06 pm
by A-Red
Phantom Hounds has been updated to version 1.1. If you play Toven on 1-ford, you'll definitely want to get this. Otherwise, the fixes are pretty minor--but get it anyway, so everyone has the same version
.
Phantom Hounds CoG 1.1
Posted: Mon Dec 31, 2007 7:09 pm
by Arthim
This plugin is truely great. Now we just need people to start hosting this in coop.
Posted: Thu Jan 03, 2008 4:11 pm
by Tireces
Posted: Fri Jan 11, 2008 8:32 pm
by Arthim
I have found that the third level laggs in single player. For a few minutes, it works normally, and then it just starts to slow down until it eventually becomes unmanageable. I think that it has something to do with the number of projectiles on screen, as th elag only occours in arias where there has been combat.
Posted: Sat Jan 12, 2008 5:05 am
by Tireces
I had same problem on few levels of TFV early beta something like 2 years ago. It wasnt plugin problem - all had to to was to change graphic card drivers . I have installed way older nvidia detonators and Myth runs smoothly for me till this day. What graphic card do you have ?
Posted: Sat Jan 12, 2008 12:04 pm
by striderdm1
downloading this right now. It looks incredible. Awesome talent must have gone into making this. <superb>
Strider